Exporting NURBS as Polygons - Maya API


#1

New to the Maya API and I could use some help here.

How should I export NURBS surfaces as polygons (tris actually) with the Maya API? Should I use MFnNurbsSurface::Tesselate to create a new poly object in the scene and export that? Is there a way to generate just the polydata without the new object popping up? Thanks!

-shawn


#2

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