I am at a loss here…turning to anyone with some insight.
I am using a 3D Suit to capture motion data. After several weeks of properly attaching the sensors to their correct node placements, I have managed to rig a good .bvh skeleton with the bone structure I require.
I am able to live capture my animations in .fbx format as well as play back the associated anim once plotted to the skeleton.
Here is my stumbling block…
I need to be able to save these anims in .bvh not .fbx. Whenever I plot the anim to the .bvh skeleton and chose export as .bvh, Motionbuilder 7.5 asks me to choose a character.
How in the heck do I select the current character in the scene? I have tried highlighting, selecting the hip nothing seems to work. I’m sure there is a dropdown SOMEWHERE that I am not selecting correctly.
Here is my workflow:
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I set up my scene with my “dumbed down” .bvh character. (No fingers/toes/facials)
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I connect my suit to the character and begin my capture.
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I save my new anim as an .fbx file.
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I open a new scene with my .bvh-based character and plot the anim to the skeleton for playback.
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I get a good playback and choose export (.bvh) and get the “Select Character” popup.
Any guidance would certainly be appreciated. I am not a Motionbuilder Pro. I prefer to do my editing/skinning in Poser as it has been my tool of trade for many years. Thats one of the reasons I work in .bvh and not .fbx. I have searched every tutorial I can find on this issue with limited results.
