Hi there, I’m sorta new to the displacement and sculpting on Zbrush and I was wondering why my export for the map was wonky. I got my model and UVed it in Maya and then took that OBJ and imported it into Zbrushed, sculpted it and whenever I export it out it looks like glitchy and pixely like this: http://i5.photobucket.com/albums/y177/darkshadowlink9/beetle-DM0014698_u1_v0_zpsf33b99f8.jpg
Any thoughts on my this is happening?