I have a particle sim, which uses spheres as the particles. I have baked the simulation, and am trying to export the baked sim as a 3D object e.g. 3Ds.
When I load the exported 3DS object into another package, there is no sign of the baked particles - only the ground plane, and the mesh object which has the particle modifier.
How can I export the baked particles? I was able to do this for a rigid body simulation from the Blender Game window, but I can’t get it working here.
Thanks
Richard