Hi all,
In Maya i made an animation for a single mesh which contains physics. I used ncloth and collided my mesh with another collider then i export this collision animation as geomerty cache.
But as far as i know geometry cache has nothing to do with transformation matrix. So even though i bake my animation to keyframes, nothing happens when i export it as fbx (this is the only way to use animation in unity game engine yet already).
I want to know is there a way to convert geometry cache to keyframe animation. Or any other ways to export a random collision animation?
Thanks…