I guess I don’t really get how some of these render layers work with Messiah. Especially shadows.
It seems as though the shadow buffer just spits out a very binary kind of image. Black or white. No matter what bit depth you pick.

I can’t use this in a comp. . . it would look. . . very bad.
In Lightwave when you render out the buffers you get something that makes a lot more sense.

See how it gradates from black to white?
Could there be something in the tone mapping that I’m missing?
:curious: