exploding gimp ball


#1

so, i want to put a ball in a cage and have it inflate until it’s geometry is squeezing out inbetween the bars on the cage. then it finally explodes.

Any ideas on method??


#2

so to elaborate… I basically want to scale/expand a ball inside a cage mesh, but somehow have the parts of the ball mesh that come into direct contact with the cage mesh be held back by the geometry.


#3

you could try to use a volume-select modifier on your ball, and using the box’s grids as selections for the ball, assign a push or a morph modifier to squeeze in/out the ball.

Hope that helps!

-the0


#4

thanks for that reply i am however looking for a way to achieve it in max using dynamics similar to ncloth(maya) obviously reactor and im guessing soft body…


#5

Hi Debneyink,

Unless there is a specific reason that you need a dynamics solution I’d go with theotheo’s suggestion - far simpler to set up and control. In my experience you could easily spend weeks trying to achieve the effect you’re describing using a physics simulation.

Obviously it’s up to you how you tackle it - just my two penneth :shrug:


#6

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