Hello!
This is driving me crazy.
I’ve created a scene with Saturn and its rings. The camera will fly through the ring and then the little pieces of debris will be visible for a brief amount of time. I’ve created a tube around the planet which is the rings and another two (only a section of the tube) which are the emitter for some particles.
What I’m trying to do is that from a distance only the larger pieces are visible (Emitter1) and up close there is the the second emitter for the really small pieces.
The problem I’m having here is that my Flow is completely ignoring any Event except one. I am not using a Cache and I’ve also checked the PFlow Source System parameters (upper limit). And then this, I copied the working event, left everything as it is, linked it to the Global event, turned of the original local event and rendered.
But the render doesn’t show the particles! If it’s an exact copy and they both are linked to the same PFlow Source and only one of them is turned on, why on earth is one rendering and the other one doesn’t…?
Please help, what am I doing wrong here?
Thanks in advance!

