Even alpha application?


#1

I’ve been wondering: What’s the best way to get an even distribution when using alpha textures to add high-frequency details to a sculpt?

For example, I’m currently detailing a leather bracelet for a sculpt I’m making, and I’m up to the point where it’s just fine surface details and denting left to do. I’ve got a nice leather alpha, but I’ve yet to find a good method for getting it onto my mesh evenly and without seams. Usually what I do is use the Spotlight along with a standard brush to sculpt these kinds of details, and it works really well when you don’t mind a bit of a difference in detail definition. But this sculpt needs it to be even all over the surface.

So, any tips on how to do this?


#2

tool>surfaces >EDIT
use the noisemaker plugin and you might all so try setting up UV
and use the noisemaker with UV instead of 3D,
double click the bottom left to import a image.
All so try
tool>surfaces >EDIT>noisePlug


#3

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