I’ve been wondering: What’s the best way to get an even distribution when using alpha textures to add high-frequency details to a sculpt?
For example, I’m currently detailing a leather bracelet for a sculpt I’m making, and I’m up to the point where it’s just fine surface details and denting left to do. I’ve got a nice leather alpha, but I’ve yet to find a good method for getting it onto my mesh evenly and without seams. Usually what I do is use the Spotlight along with a standard brush to sculpt these kinds of details, and it works really well when you don’t mind a bit of a difference in detail definition. But this sculpt needs it to be even all over the surface.
So, any tips on how to do this?