EQ Cube Race - Audio driven simulation


#1

Hi everyone!

I just finished my latest personal project, its nothing fancy and a bit weird. It emerged from me thinking about procedural rigs, walk cycles and crowd simulation. It’s neither of these things but for me, its something of a first step towards something like that, but maybe its mainly an exercise in VEX.

Its an audio driven animation/simulation, no keyframes except on the camera.

The backbone of this is a Point Wrangle with 300 lines (yikes! of highly unoptimized VEX code) running in a SOP Solver in a DOP network.
Each cube has a trigger, listening to a specific frequency of the song. When it gets triggered the cube gets energy forward. The energy decreases for each frame until the cube only has momentum and eventually after tilting back and forth, it settles. The Point Wrangle calculates each cubes position for every frame.

[VIMEO]113908690[/VIMEO]

If anyone has any interesting ideas, tips, pointers or tutorials about procedural rigs / walk cycles or crowd simulation I would be glad to hear/read them.

Thx

/ John