Hi there. I was wondering if there are any special particularities between the workflows of environment modeling for real times or broadcast/film besides poly count restrains.
Also, is it a large enough market that one could specialize in photo real environments for broadcast/film and make a career only doing that sort or is working in games an inevitability?
And btw, any recommended tutorials/workshops on it? I saw a bit of a David Lesperance tutorial, but was wondering if there are any better explained ones around. Thank you !