ENVIRONMENT ARTISTS - Rockstar San Diego


#1

[color=white]ROCKSTAR SAN DIEGO crafts premier games for next-gen consoles. As one of the largest developers in San Diego, we’ve finished more than 13 published titles in the last 5 years alone – most recently Rockstar Presents Table Tennis, Red Dead Revolver and Midnight Club 3: Dub Edition.

We are actively looking for talented environment artists…

[b]ENVIRONMENT ARTISTS

Responsibilities:

  • Use 3D packages (Maya preferred) to build detailed levels – including the attributes and relative locations of terrain, rooms & objects.
  • Build levels that fulfill the requirements of the project’s game design and visual design – as documented by Specifications, Style Guides, reference material and discoveries made through the iterative process.
  • Model geometry at multiple LODs, map textures and set up lighting for 3D art assets.
  • Work in collaboration with the game and level designers to prototype and implement the game play.

Skills:

  • Model, texture map, and light real-time 3D environments and props.
  • Familiarity of and comfortable with the iterative process.
  • Ability to use 3D packages (Maya preferred) in art production.
  • Ability to use 2D art software such as Photoshop.
  • Willing to work closely with Level and Game Designers.
  • Ability to take direction, and follow schedule.
  • Creativity and innovation.
  • Problem solving.

To apply:

HR@rockstarsandiego.com
[color=white][font=Verdana]
All applications should be accompanied by demos and examples of your work. Please note that these cannot be returned.

Rockstar San Diego
2200 Faraday Avenue
Suite 200

Carlsbad, CA 92008
Attn: HR

http://www.rockstarsandiego.com

[/font][/color]
[/color]
[/b]


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.