Re: Pensart.
I’ve made my own 2D-engine, but most 2D games are made using a 3D-engine. Strange but true.
DirectX once had a 2D component called “DirectDraw”, but its been merged with “Direct3D”…so I now have to learn that!
Re: Pensart.
I’ve made my own 2D-engine, but most 2D games are made using a 3D-engine. Strange but true.
DirectX once had a 2D component called “DirectDraw”, but its been merged with “Direct3D”…so I now have to learn that!
I highly recomend using Macromedia Director (shockwave). Anyways the language is fairly easy to learn.
Ive made my own Level Editor in it and Mario Side Scroller test demo, check it out here.
Also check out http://www.nonoche.com he has a great article on Side Scroller games.
http://members.coolcats.net.au/genesis/Temp/Mario02.htm
This is just a test to show my Side Scroller Engine, Im actually making my own game :).
Also use the Left & Right Keys to move, Up to jump and hold Shift to fast run and do bigger jumps.
Thanks
I’m also currently trying to develop my own platform game, I already did an adventur game in real-time 3d using shockwave3d, tis good, easy to gode, but really looking awful
I’d go for the unreal engine, ut2003 /u2 have some really awesome features and a very easy to use shipped level/code editor (all in one).
The Torque Engine is really cheap to license and is really good. Goto Garagegames.com and look it up.
pea~
Heard of the NebulaDevice so far?!? Its an open source 3D engine developed in Berlin by RadonLabs. Its available on sourceforge.net. Its completely free and now (Nebula2) capable of DirectX9 (u know… all the new shader stuff, specular highlights, hardware shadows, normalmaps…)![]()
Only Problem: You got to be a programmer to deal with it. There is no RadonLabs-release of Nebula2 out yet. Only the code is downloadable and compilable form sourceforge. But Nebula1 (dx7) has gat a installable tekdemo-version. For that style like eXtinction it whould be enough.
But smrdasmrad … hmm maybe you should contact him and his pal. He already did just what you planed to do…
If you don’t need new technology and product is not going to be commercial, then you could use quake2 or alien vs predator engines.
Also crystalspace (crystalspace.sourceforge.net) could be a choice, you can make commercial product with this engine with some restrictions, see faq for more info.
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