Hey guys, wondered if you could help me out with a small problem that has popped up.
I’m modelling a block character and on one side of his face, I have this weird crease that has appeared near his jaw.
I’ve tried messing around with the normals, so I dont think its that. I’ve tried averaging out the vertices, still with no luck. Just wondering if anyone else has any ideas in how to get it to look flat again. Preferably with out smoothing the mesh.
Heres a picture of the topology.

And here’s a picture with the wireframe turned off so you can see the effect it is leaving on the model.

Link to an imgur album with bigger pictures
Any help would be much appreciated ![]()
Thankyou