Hey guys,
Playing around with particles in Nuke, seems to work really well in 3D camera solves with 3D geo but I’m wondering if I can get it to work off 2D planes (cards)?
I want this character who walks into the shot to disappear in a cloud of particles. The camera is mounted steady on a tripod.

I’ve started rotoing out the character’s body (at this point just the head) to see if I can emit particles from it.

I attached the roto to a card then attached the card to a particle emitter. Can’t figure out how to emit particles just from the roto’ed out portion. I want the particles to look like they’re coming off the character, like he gives them off.
Do I need to map out a 3D environment in ModelBuilder?
Is Nuke enough or do I need something like Houdini?