Maya 2009
Win XP
Creating a human rig w/ ik/fk extremities. I got my joints set and weights painted and am currently in the process of constraining the joints to the controls. I was able to get the legs to function, but when attempting to do a pole vector constraint of the arm ik to an elbow controller, the joints suddenly rotate on the arms axis a little under 45 degrees and the elbow itself pushes up rather than staying level with the elbow control. I did a check of the joint rotations and LRA’s and they all check out so I don’t know what’s going on here.
My previous rig had the same issue of the arm rotation (not this severe), however when adjusting the wrist control, the actual elbow still stayed level with the elbow control where this does not and I don’t know why.



