Effex 2.0 & PLE Released


#1

Navié releases Effex 2.0

  [[img]http://www.dpit2.de/navie/trial/effex_banner.jpg[/img]](http://www.dpit2.de)
     
  July the 24th, Navié releases the second generation of their vfx  plugin EFFEX and unleashes therefore a novel professional simulation  framework for Cinema 4D.
     Effex 2.0 is now a modular, object-oriented framework that  offers a variety of effects to be modelled, animated, simulated and  rendered.
     The completely revised interface of the module allows to build  more complex setups in faster time than ever before and the whole  framework is highly multithreaded using as much CPU power as possible  (if possible).
     
     [b]Modular Interface:[/b]
     Every object of Effex works independently from each other.
     Navié places a modular Framework on the market that is unique to  Cinema 4D. Color-coded categories enable the user to orient faster in  the object manager.
    
     [b]Fluid Dynamics:[/b]
     The new framework includes physical based fluid dynamics to  create smoke, fire, explosions, liquids, highly viscous liquids (up to  rigid state), liquid sheets in high end quality.
     
     [b]Dynamic Particle System:[/b]
     No dynamic framework without particle simulations. The new  Particle system does not only work independently from all the other  components it offers the user furthermore a dynamic extention of the  particle properties. Interactions with the other framework components  reveals endless possibilities to create a particle system according to  the user‘s ideas.
     Different kind of particle file formats complete the package and  permits to exchange information with other applications.
     
     [b]Exciting new features:[/b]
     Effex 2.0 offers an impressive number of new features to generate simulations more realistically.
     There are lots of forces, particle properties, constraints,  operators and much more to create awesome and individual simulations.
   Also the new density based- and anisotropic meshers are highly exciting new features.
     
     [b]Presets:[/b]
     The second generation of this plugin includes a variety of  presets that make it easy for everyone to start fluid simulations faster  and easier. They serve as a perfect framework access point.
     
     [b]Massive Render Support:[/b]
     The Gas Renderer (participating media shader) was rebuilt from  scratch and provides now an even higher quality, improved features and a  high degree of alterations.

     In addition Effex 2.0 is the first plugin with a connection to  the particle renderer Thinkbox Krakatoa. With that connection Navié  introduces an industry standard to Cinema 4D. Effex natively supports  the Cinema 4D Renderer and VRay. Other renderers can be used for  particle rendering too by using one of our supported particle file  formats.
     
     [b]NET Render Support:[/b]
     All simulation data can be cached and rendered with Cinema 4D NET.
     An unlimited amount of render nodes is included free of charge.
     
     [b]Personal Learning edition:[/b]
     With the release of Effex 2.0 Navié releases a free Personal learning edition of Plants & Effex. 
     This not only allows learning but also we give away the Krakatoa  Bridge to the community which does not exhibit the PLE restrictions for  any C4D native structures. 
     In other words, if you use KrakatoaSR to render any C4D native  structures (meshes, splines, standard or TP particles..) you can use it  unrestrictedly for any commercial work. No limits apply!
     
     Please see our website for more details and downloads: [http://www.navié.com](http://www.navi%C3%A9.com) (or [www.dpit2.de](http://www.dpit2.de))
     
     Best
     Navié

#2

post deleted


#3

Between this, XParticles and Krakatoa. C4D has just been elevated to a whole new level of creative possibility. I very much look forward to getting to grips with the new system.


#4

Please don’t post press releases in the CG News forum.


#5

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