I made this lamp in modo (my second try at modo modeling).
I actually have 2 issues.
1, As you can see from the screenshot, the model on the left is the model created in Modo, never exported. The model on the right is the one I exported to import into Wings3D to do a twist. When I imported the model in Wings3D, the model seemed to have the hard edges. I just did a simple OBJ FORMAT Export. Why did it get hard edges upon exporting? How can I export the model so that it has those nice soft edges (the model on the left in the attached pic)?
2, I wanted to export the model so that I can do a twist on the center cage. i tried in Modo, but it came out really bad. I selected the whole model, and Selected Mesh Deform, and did a Twist. Then those small metal bars (the little metal like bars that around the middle of the model) became weird lookin when I tried to twist in Modo. How can I twist them so that it look like those little bars are at an angle? Perhaps I should twist it in Wings3D and take a screenshot of what I am talkin about.
Sorry for the newbie question, but I model usually in Wings3D, and really like Modo and want to learn more and more of it.
Thank You. Have a Great Weekend…
