I have to have a particle emitter slowly diminish the number of particles that it emits over a period of time. Is there a simple way to do this? I can’t seem to find a way to do that?
Thanks,
Mahlon
I have to have a particle emitter slowly diminish the number of particles that it emits over a period of time. Is there a simple way to do this? I can’t seem to find a way to do that?
Thanks,
Mahlon
Do you mean, animate the particle amount over time? When I try to do this, even though autokey is engaged, no keys are being created for that spinner. That’s why I thought there must be another way.
Mahlon
Toot my own horn:
http://4rand.com/2010/05/quick-tutorial-on-assign-controllers-to-pflow/
Just use a Bezier Float instead of a Waveform Controller
Thanks, HornBerger. That’s the trick.
Johnny, toot your horn all you want – that’s a great technique to use! Thanks.
Mahlon
A water splash when an engine breaks off a Boeing 777 during a water landing – not something the pilots really want to experience first hand. :surprised
Mahlon
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