I have a problem now.
I took the challenge as “Create photorealistic matte painting of old London city street using 2 base images and additional images when needed. Use Photoshop only.”
I took this also as a hardcore learning experience in photo mangling in Photoshop. Find suitable base material, correct the perspective, correct the colors, paint when needed. Use 3d only to add elements you can’t find othervice.
I found it incredibly hard and frustrating to try to match the perspective of base images too. But to me that was the point, actually. By doing something hard and keep doing it until you succeed is a hard way to learn, but a very efficient one too.
I took the challenge Everlite presented to MileDream as a challenge to produce a series of matte paintings using real life source material and do the work without shortcuts, focusing on the technical process of creating a photoreal matte.
I also took it with a mindset that Everlite is the art director in this and I am merely an executioner. My job was never to argue with the composition (long straight street extending to the focal point, the style of the houses, width of the street etc.) or to make any artistic decisions of my own. I tried as hard as I could to do what I’m expected to do at any given stage. The only time I have been flying solo was the beginning, until I got the first feedback.
I have toyed around with 3d some myself, and the tought of producing these buildings as crude cameramapped 3d models has indeed crossed my mind more than once. Heck, with the time I have already spent on this I could have made a bit less crude models of them. And with full texutres too.
It would be nice to hear Everlite’s take on this, since I’m still going to do as I’m told. Which is the priority, to produce photoreal matte painting using any means necessary or to produce a photoreal matte painting using non-3d methods?