Hello, I want to do a Hair simulation on a character, the hair is modeled (looks like dreadlocks) The stands have different shapes and sizes.
At start tried using Cloth but the results were really crappy. The got squashed but when I added inner pressure the gravity barely had effect on the shape.
My second option is to add bones to the hair strands and use MassFX based on this tutorial:
Making a dynamic rope with MassFX - 3ds max tutorial
Someone has suggestions/tutorials what is the best way to do poly-hair simulation in 3dsMax?