DWIV - Mini Challenge #1 - War General Portraits 3D


#161

Angelwolf: Try to work on the detail more, not just puting theare some alfas.
Work on the anatomy of the head, details like the ear, mojth, eyes etc.

What is the polycount of the model on this subdiv level ?


#162

test 1

i finished my first concept but i don’t like so much so i will start over from the begenninng and see if i can make something better

good work everybody


#163

Here goes WIP number5.
I have worked on the face, beard and face mask.


#164

update

sorry about the confusion, but displacement maps are not allowed.


#165

So we need to do all from the texture,right?


#166

correct. this goes back to the…

Altering its form before texturing is NOT ALLOWED. Once you are finished with colors and details, you can then pose the head and alter its expression for your final presentation.

and since displacement maps would mess with the base model, they are not allowed. i do wish the rules were spelled out better from day 1 (i am making note to the DWIV guys about this for future rules).


#167

Hi everyone!!
ok, this my first post,
some sculpt on Zbrush, I try to obtain a Royal look…


#168

First try at an armor .
i gotta hurry to catch up with the rest. Also tweaked the UV’s


#169

WEell, i did play a little with some alfas and this was the result, before Zbrush crash and realizing that i havent saved my tool :scream:


#170

Hey guys!
Does the Gears Uv have to be part of the same map as the base model ? Im guessing so beacuse were only given 1 of each map.
And the team colors have to be applied all over or as dominant colors ?

Also what does this mean :

  • Posting your work in progress in this single thread is ABSOLUTLY MANDATORY.

1-that i HAVE to post Wip
2-That wip HAS to be posted in this thread as opposed to in other threads.

(yeah i know…im tired)

Good work all round lads :slight_smile: :thumbsup:


#171

Kharn-Ivor,

Q.Does the Gears Uv have to be part of the same map as the base model ?
A: Yes

Q.Posting your work in progress in this single thread is ABSOLUTLY MANDATORY.
A: You have to keep posting some WIP in this thread, if you choose CGSociety as your team.

Q.And the team colors have to be applied all over or as dominant colors ?
A: I guess the equipment of your character should use mainly the team colors.

I hope this helps.

Z.


#172

This is where I am after a first pass through Zbrush and some quick texture tests.
However I am not even remotely satisfied with the result so far so I think I might start over tomorrow.


#173

Hey guys,

I’m a bit of a late starter unfortunately, just started today actually. I’m hoping to have something more or less complete to submit but I’m not sure I’ll have the time. Anyhoo…here is my first WIP. Any comments are appreciated. Thanks :slight_smile:


#174

hi i want to add a helmet and pleas any replys will be great thanks


#175

almost done with textures now, here’s a small section


#176

Zbrush sketch 1


#177

Another W.I.P. Not happy with the armor the way it was before I changed it. Now I feel a little bit more comfortable with the result. Also I fear the horns might give me troubles with the normal map.
Comments and critics are very welcome :slight_smile:


#178

Still need to paint a real sky and fix lighting / bake shadows and make my specular map but here’s a temporary quick render with some tweaks in Photoshop.


#179

PACOq2> hehe, jawdropping dude!


#180

Quick update, the WE ended up BUSY… damn it i gotta catch upp!! anyway, now he has a broken forehead horn and a dead eye, the idea was to have it look like an old big injury altogether… I have to think how to use my 300 polygons, i gotta stop sculpting soon time is short :smiley: