I found the thread I was supposed to post my question in, it’s a shame I can’t delete my post. I feel silly.
DWIV - Mini Challenge #1 - War General Portraits 3D
hey guys I just started this guy tonight, hopefully ill get some texturing done tomorrow.

KSteineman> I think it is better that you make your polygon reduction to the assets now, not in the end. THis way you can create the normal maps for the assets together with the base mesh.
Also, you can reduce your assets’ polygons quite easily now. Don’t forget to delete the faces that will never be seen (like the tops of the cylinders inside the basemesh) and reduce the number of steps on the horns and arrows. Sometimes you can go as low as 4 or 3 sided polygons with smoothing groups, but that depends on the size and relevance of the asset.
StefanoDubay> Looking good, man. I am also quite afraid of what is going to happen to all the detail in th e1K textures 
here is my WIP. tried to not change the mesh to much… Ive been working a lot on the face, not to much on the chest piece yet.
need to come up with an idea to use 500 polys. was thinking of adding a huge gun on his shoulder or something. tell me what you think ? =)

Hey Guys! Remember that displacement are NOT ALLOWED!You need to do all from the texture!
Otherways you l not see any final result.
Best to you all!
I just heard about Dominance War this year, and was gearing up my confidence to give it a try. Seeing all the amazing talent out there is quite humbling! I was going to skip the first mini challenge, but I couldn’t resist opening up one of the meshes after being inspired by all of your works.
I gotta give thanks to CG Society, I've been a member for awhile and use the resources, I just never post :)
I stared at the first mesh for awhile until something popped out at me. The inspiration is a combination of thinking of the brain slugs from Futurama (brilliant show!) and Master Blaster from "Beyond Thunderdome". The poor sap underneath is going to be a strong looking tribal humanoid. (hey JT!, liked the word tribal :)
Still needs a lot of work, I jumped in late! Got a few ideas in my head for the extra polys.
Anyway, please offer any critiques of this WIP effort, I'd appreciate good or bad!
[img]http://www.bjohnson3d.com/3d/DW_WIP_01.jpg[/img]
Normal maps, specular, opacity, glow and all the other maps are still allowed though. It is only displacement maps that are not allowed which means Zbrushing and such is totally ok.
Hi!
When first having heard about this contest, I decided to develop my 3d-character. But for being better in Photoshop than in Cinema, I switched to the 2d part. But perhaps I will be able to develop this character further. I think, for having already used about 400 tris and some hours of designing, I should give him a chance and place Aka Tosh in here (for he lies on my harddisk for three days
).
Aka means General, his skin will get some venes and a pergament structure, I guess. His teeth will resemble those of a shark, but I am a bit clueless about his eyes. Perhaps like the eyes of a cat, only more like a cross.

This is how far I’ve gotten with the normalmaps,
Im not intierly satisfyed with the clothing folds so I’ll probably fix that later.


I decided to start over with my sculpt in order to simplify some of what I had going on with the face. You guys are really moving along, I feel like I should be painting textures already. I need to pick up my pace! Great JOB everyone!

Your Normals didn’t turn out too bad. Mine turned out horrible at first with my Monkey Warrior because his helmet had so much curves and stuff that had no geometry to support them, but I smoothed it out and now its not too bad. Only trouble im having is what colors to paint the helmet.
Oh and I have 1 question, were allowed to move some verts to get a expression/pose right? I was wondering, in the middle of the head at the face, theres two verticies that are near the nose area. Am I able to move them a tiny bit down to give my character a grin, it also makes the helmet a little more curved which is nice…
Is such a adjustment allowed?
Those meshes where too tempting not to play with.
The level of entries here is so high Im a bit shy to post my stuff but I thought what the heck, it’s just for fun anyhow 
I know we’re not supposed to alter the form but I couldn’t resist, this isn’t a very serious WIP in that respect, just having some fun with the basemesh. My idea is partly taken from the fat alien turned upside down wich was done earlier in this thread. Im trying to make a shapechanging flying general head that can turn upside down and still work 
Here’s what I got so far, the two heads are exactly the same mesh, about 30mins in Zbrush.

Hey guys, I’m new to posting in the forums. Anyone know why my image doesn’t show up in my post, but shows fine in the preview? Also, if you click the linked # at the upper right it works fine, but won’t show otherwise? Am I committing some error in posting???
BTW, awesome stuff everyone
[
[/url"]http://
](http://xs.to/xs.php?h=xs536&d=09092&f=yuchichin_wip_01820.jpg)
Hi~
This is my first WIP.Thx!
Hey, Great job Everyone. You are all Very skilled. Either way I will no longer be using the user name Junglelove. Made that account in 2003 when I was in High school. This is my new User name. Figured I’m about to graduate College, maybe I should use the big boy voice.
Hey everyone! God the lvl is getting higher for this mini challenge
Zeoyn : Thx for the swift response! Ican start the lowpoly with that in mind now 
But for now heres my first wip, Im wondering if he looks enought like a general so any C&C is welcome guys
Thx

Kharn



