DWIV - Mini Challenge #1 - War General Portraits 3D


#181

here is General Smorgi still just messing around in zbrush at this point. Zmapper keeps crashing for some reason which is annoying.


#182

Good god you guys rule!! And Paco that is freakin amazing. How did you get that oil painting look? Can’t wait to see some more of these textured and lit.


#183

I cant wait to start texturing my guy indeed!:smiley: and yeah Paco yours rock


#184

General Delicious! :smiley: Nah, not really. I just look at my general and want to eat him. I attempted to throw some texture on him along with a color scheme, kind of like a speckled octopus/cuttlefish. It came out alright, but then I switched the material to jelly bean and…Delicious! thoughts?


#185

just letting you guys know, you’re all kicking major ass!

go CGSociety!


#186

well, here is my latest wip. it may not look too different, and that is because i just spent the last day trying to figure out how to get my normal map from zbrush to maya. the zmapper just wasn’t doing a good job.

@ Stefano Dubay, thanks for the tip, however i could not get a good result from the flatten edge tool. i will try to play with it some more after i get all the plates on.

also, i am not at all happy with the face (around the eyes, especially), and will have to fix that too. i am just glad that i finally figured out how to do the maps, now that displacement is OUT. i was worried i would have to start over :-).

cheers,
L


#187

This is an amazing mini challenge. Good work everyone! I just found out about the challenge today… here is my wip. His name is General Mephistopheles:


#188

Here goes WIP number6.
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz… Cya tomorrow!


#189

nice sculpting everyone… its awesome to see what you guys are doing with that basemesh. StefanoDubay, wicked awesome detail in that face man.


#190

Did some zbrushing to the body. He should be ready for burning and texturing pretty soon. I will try and update when I have something more to show.
Great looking stuff from everyone so far.


#191

I’m not sure if i’m going to actually enter this mini-challenge, but I thought I would try Z Brush out for the first time. I think I may have strayed from the rules anyway. Either way have a look see. Any tips tricks fro Z brush Please let me know…I’m a Z brush Newbie.


#192

Wow there are a lot of really talented people here. I’ve got a lot on my plate right now so I hope I will get this done. Again, critiques are welcome. Hopefully I can find them in this ever growing thread.

Here is the new base mesh with my added accessories, and my new uv map. I will start the sculpting soon.


#193

:buttrock: Awesome work everyone!! :buttrock:

here is my WIP. I think need to add some more accessories I still have some poly’s to use.

Good luck Every one!!


#194

8 hours work, many thing have to improve. Just go on for that.



#195

Hello all… Time is short so I think I’m pretty much done with the sculpt… Now I have to see what I can do with colors with that pitiful base mesh that I have available… we’ll see
ciao
S


#196

Lookin’ good guys, keep it up.

here’s an update


#197

Some good stuff forming in here guys! Make sure you finish - we want to have a strong showing!

Blocking in some colour, looks a bit cartoony right now because of it…


#198

yeah you’re right finishing things is always a pain in the ass… even more if the deadline is so short… in a way tht’s good tho keep the desire up!
:slight_smile:
I cant wait to see the sad end of all our pretty details with these 1K map sets we have to use :)… well we can always resurface it for later use :wink:


#199

Hi all,
Some great stuff in this mini challenge. Here is my first hours work. More to come.
_E

  [img]http://forums.cgsociety.org/attachment.php?attachmentid=138581[/img]

#200

Everyone is kicking hardcore butt! yeah, seriously. I’ve been trying to get some ideas, and seeing as some of the cooler one’s people have claimed, I’m a big fan of originality so I’ll do my best to keep mine from looking like your guys, if it does end similar, my bad. Any way, here’s my WIP1 so far, I was a little curious for those of you that are adding armor like me, how you’re planning on reducing the assets afterwords to meet the necessary limit requirements? I ask not to preach, but because I wanted to add some more stuff too, like a necklace, and some thing else to go around his shoulder; as well as a shoulder pad on the other side, but then I realized that I was already a little over limit, and I was wondering if anyone had suggestions on how I, or how any of you have found you can bring it down a notch and really work with the normals? Thanks in advance, look forward to hearing a response; great work everyone keep it up!

-Kevin