this is looking really cool. The hi res mesh is nicely detailed. I was a bit concerned that he wasnt too foreboding at first but the weapon has beefed him up. Good luck. It’s looking good!
DWIV - 3D - Stutts - Gaius
vikramvr: thanks. as far as tapering the blade I think I am going to leave it the it is, that is kind of the look I was going for, but thanks for the suggestion.
domclubb: thanks I think it adds a lot to him as well
thanks for the comments 
the weapon looks nice… i really like the detail on the edge of the blade.
the guy is also cool looking… i like the stuff coming from his flesh…
i was first wondering about doing something similar with ice but had not enough skill 
Thanks b1s. I don’t know if I would call it skill, I just tried the idea out and did what I could to make it work. but I am glad you like it.
I reaaally like that sword design, it’s unusual but it fits your character perfectly. I hadn’t realised before, but he looks a bit like Stallone.![]()
hey man , nice work , but the arm from the front view is bent in a very weird way , i mean the elbow , should be more straight from the front , but great job , keep it up 
Thanks GaeasHerald and artistcg! It’s been a while since I have updated, I fixed the arms I think they look a lot better. and I have finished the low poly and the unwrap. so I will start texture baking tomorrow.
Here is the last version of the hi poly.

and here is the lowpoly

and here is the unwrap

as usual crits and comments are welcome
Great work man!!! It’s amazing how it evolved from the first sketches, I love the “Stallone” look you gave him and his infected left arm looks great, it immediately gets you wondering what happened to him.
Cheers!
Hey man! 
Thats badass! I definately dig the modeling of the chest plate and boots! I dont know if your done texturing yet? I think you could add some texture/material to the stone/horn things sticking out from his arms head, the dont look very alive and could merge together better with the arm… The only big thing about the modeling that stands out is the pants, they dont fall very naturally, i dont know, maybe its to much work to mention it this late :/… Same thing with the tears and the fabric of the mantle. I think the arm looks great actually, especially by the shoulder, i guess thats wy the horns look dead, becouse you’ve done the shoulder quite well. Other than the horns i think you could push his equipments textures a bit further, maybe create some randomness to them, becouse right now they look even all over. Make it look more worn maybe… I dunno… The expression on his face is just so badass :p… Looks ready to whoop some! Keep pushing it! All the way to the finishline!! 
-Niklas
Thanks Silkcats!
Thanks FrozZT! I have only started on the texturing so there will definitley be a lot more put into the rocks on his shoulders and face and his gear will definitely be war torn than they are now. I agree with the pants but I think they are going to stay as they are right now unless I get the time to go back and rework them before the deadline. The tears in the cape will be done better with the alpha map, I haven’t been terribly happy with how the tears were either. I should have some more updates soon though I am baking my normal maps this weekend and will definitely start more on the textures.
thanks for the support! and good luck to everyone on the final stretch! 
Hey Stuts!! The Textures are going great!! I just notices two little details that I think can be better.
One is the silhouette of the scarf, cape and the top of his head in the back view, I think they are too squared and you loose the illusion of the high poly model, maybe you can still add some edges there or just adjusting the actual verts may help…
The other thing is the cape, I think is too damaged in comparison of the rest of his clothes which are very clean so it doesn’t make much sense and the last little detail is the angle of his cape at the end, since it doesn’t go completely perpendicular to the floor it looks like it’s a rigid material and not a cape.
Well that was it, no big deal the model is really great so keep up!!

Silkcats I see what you mean about the cape I’ll keep working on it but I am also going to texture the others clothing and gear to be more worn so maybe I can find a happy medium between the two. I think I am going to try and rework the pants tonight like FrozZt had suggested I hadn’t really noticed how awkward the pants looked before and now it is all I can focus on with the model so hopefully I will update the sculpt with new pants tonight.
so here is the update on the hi poly with new pants

and here is a little update on the textures

Silkcats: thanks man! yeah I am pretty happy with how it is now so, I think it is the final textures. I might go over them again before the finish though. I’ll just have to wait and see what kind of time I have left. Next step will be the cool action pose, well I don’t about cool but he will get posed:D.
Hey Stutts,
he’s got attitude and character I like that. That reads well on his face and yes, great texture work too. If its not too late, i would tweak the forearms. They just seem a bit off.
Otherwise looking goody.


