DWIV - 3D - Stutts - Gaius


#21

Im not really digging the cape or armor, i think you need to black out a silhouette of your model, and just start adding crazy lines until you see some shapes that are more interested (right now the silhouette is pretty bland) once you find a great looking shape you can concept from there, just a suggestion


#22

Since he is an invoker and his powers are something related to earth, i think you can put some earthly elements to his costume, agree with others… he looks more like a regular military guy
what i suggest is that you think about his description more, something like what is his background, what does his powers do etc… then you will have much more clear picture as to how to proceed, btw i liked the details on his boot… waiting for more updates


#23

so here is Gaius’ back story:

When Gaius was a child, there was huge battle between norms and demons. The norms had to retreat back to CG Society’s city which was fortified behind a giant wall anointed with spirit of the Earth. Gaius was waiting for his father to return from the battle, and that is when the demons attacked the city and blasted through one of the city walls Gaius was to close to the explosion to escape and suffered severe injuries. The left side of his body was perforated with shrapnel from the magical wall, when he healed the stone fused to his bones and he adopted the power of the stones.

Now Gaius is the protector of the city wall, because it is a part of him.

The shrapnel protruding from his body he can now control and can use it to sheild himself. It grows out of him on command. He also can grow the stone from these peices to repair damage mad to the wall.

That is the rough story of Gaius. let me know what you guys think.


#24

Here is a paint over I made to try and illustrate more of the shrapnel. Also added some hair just to see what it might look like. C&C Please.


#25

I like the story, and the shrapnel idea, that is really cool… maybe you can use those pieces to enhance your silhouette, keep working!


#26

Hey Joshua,

Cool updates, the boots looks really great! Like the cape for your character, that can be a really cool touch on the concept! :smiley: Cheers!! and waiting for more updates!! :beer:


#27

added some of the things from the paint over. they are all still rough just wanted to get an idea of what they might look like


#28

started doing some work on the head.


#29

HEY MAN! how’s the snow up there? :smiley:
I had no idea you were around here until I saw your post in the Voltron thread!
This is looking really good, and cool background story:thumbsup:


#30

the snow is finally melting!
I haven’t really posted anything here until this dominance war.
Thanks for stoppin by!


#31

nice work so far. I like the hair on the last pic.


#32

…update…


#33

…update…


#34

Started on chest armor and added some more scaring. C&C most welcome


#35

Nice improvement…The forearm seems to be modeled in a weird curve, and the feet seems to be a bit small. Some minor tweaks to the base anatomy might improve this model a lot more.


#36

started on the pants, also some more close ups of the scaring since the updates for yesterday sucked C&C most welcome


#37

neat work :slight_smile:
this may eventually help you out:

this isn’t prosthetic is a genetic disease but looks very close to your concept!
another thing, watch the wrist and as Intervain told you before, having a propagation of 45’ angles on those joints would very simply and effectively make it feel less stiff and would give it some weight! in case throw it in transpose master and have fun with the pose, since the pose affects greatly the overall sculpt.
have fun and keep it up!
S


#38

Stefano thanks for stopping by man.:thumbsup: I was actually kind of thinking of the tree guy when I had the idea for the rocks growing out of my character. I think I will try throwing him into Transpose master because i am start to get bored with him, and maybe that will get me back into the war.


#39

Good progress Joshua. My only critique is that his hair looks like a character from dragonball, but thats just a matter of taste.
Keep it coming m8!


#40

Gaeas-yeah the hair isn’t finished or close to finished yet, although it may still end up looking like DBZ hair :D. So here is my update more work on the pants and armor minor tweaks mostly. worked on the cape, next update will probably be adjustments to the boots.

C&C Always Welcome!