DWIV - 3D - MartinNielsen - Slaughter Demon


#81

Hey the creature is looking great.

I do see that there is a lot of variation between the limbs but they all are about the same scale. If the pincer on the left side was much larger it would create some more visual interest.

I love seeing so much creativity in the members of the new DW race.


#82

It’s coming along nicely and I think your almost there as far as the design gose. I had an idea just for fun, because when looking at your dude there is almost to much balance (that sound so retarded
ha! :smiley: ), don’t really know how to express it, because your guys is so wild with all these eyes and arms, but its not that, it’s the structure, everything is to in its place. First I thought you could make the back legs bigger and spread more to the sides, but that would take away from the tail. I I was thinking you try making the tail a lot longer (like a dragon or a little longer), like a wiping up from behind him, slaughtering hundreds with just one woosh. Well that’s a little exaggerated because my norm invoker would be there to stop him :twisted: . Anyhow try it if you have time. keep it up your doing great amigo :buttrock:
If you ever have time to drop by my place it would be cool,need all the help I can get.


#83

Ah this takes me back to my childhood! Its almost like Men in Black meets Day of the Triffids. I think although it is very balanced, this is something you can easily overcome with some dynamic posing. Kind of like giving him a disfigured sillhouette. And all those sharp and pointy edges and shapes will look awsome!


#84

Looking great man! Big, nasty, angry, and SHARP.

I really like the face and the claws so far. If you want to focus mainly on the detailing, I think focusing on the separation/connection of the joint areas would be a good place to focus on. Pushing where the joints are formed will make him look more mobile and will also show up well in the silhouette.

Cant wait to see more! :buttrock:


#85

DarkBlueArt: Thanks for the feedback :slight_smile: Like I wrote before, I understand fully the points about this. I’m not sure I agree though. I don’t have the time to such major changes at this point any way.

Ferx: Thank you, buddy :slight_smile: Yeah, the final pose could probably help a lot. Good idea :slight_smile:

Yone: Thanks for the feedback :slight_smile:

live2contage: Thank you for the idea :slight_smile: Like Ferx suggested, the final pose could do the trick. I get by your thread, when I have the time. And btw: Don’t underestimate this creature from hell!! :twisted:

NavigatorJones: Thank you :slight_smile:

Bri_Spencer: Thanks for the feedback :slight_smile: Good suggestions.


#86

More detail work. I think the joints could be improved.


#87

Looking really good, the idea is very strong and pretty unique…so I dig!..but I do agree with some previous comments about the definition in regards to the joints, I thought I would do a quick paintover to show what could be good for ya creature…hope it helps or triggers some more ideas…


#88

johnwoo: Ah! Good stuff! Very useful :thumbsup:


#89

np…glad to help…:thumbsup:


#90

wow! this is a great original design! I love how u have achieved the rock-like shell feel on it’s back.

However I do agree with Bri_Spencer: the limb ball sockets would benifit from apearing less bound to the hard surface looking body shell as the creature looks slightly frozen in stone and not as mobile as the concept suggests.

Other than that, Looks great! :thumbsup: and I hope that one day I will be able to sculpt as well as you can :bowdown:


#91

hello martin ! Cool to see your creepy monster with much details ! I like it !

Keep the good work!


#92

Good work ^^

The face is pretty fierce but maybe the jaw needs to be a bit bulky and sharper. I also suggest to show some muscles on the limbs, try to look on bodybuilders and horses (they both have very apparent muscles), it will enhance your model and make it looks a bit more ‘alive’.

Keep up !


#93

Hey Martin.

The model looks really great :smiley: Agree with some more definition for the muscles , and you can use some “reptile scales” on some part of your creature, dont know, only a nonsensical idea :smiley: Great work my friend! Cheers!! :beer:


#94

johnwoo: That is the kind of feedback, that is most helpful. Thanks again :thumbsup:

Darkra: Thank you :slight_smile: I do an update on the entire body later.

inmaya: Thanks :slight_smile:

Abrvpt: Thank you for the feedback :slight_smile: In a later update it will hopefully look better.

Ferx: Thanks buddy :slight_smile: Scales could work, but I actually like that wringled look it has now :slight_smile:


#95

I just did some tail and a bit body work this time. Not much. Next time I’ll hopefully have a better muscle definition on the creature.


#96

Martin, your creature gives me a shiver down the spine :wink:

Great work so far. Keep it going. Just keep in mind, that the 1ok poly limit, maybe don´t give you the chance to make a smooth, snakelike tongue. More normal maped structures on it, could help you here, to fake it. But I´m sure, you will get good result in the end.

Thumbs up and all the best!


#97

Hey Martin,

Cool details, like a lot the skin for the neck and the torso area, looks awesome!! Great work so far my friend! Cant wait for more updates!! Cheers!! :beer:


#98

Yeap! love all the details!


#99

yeeee, good detailing allover :slight_smile: is he exoskeletal or endoskeletal buecause in the case of the latest i think u could really push it further giving it some tendon muscle and leverage points to make the movement functional!
cheers
S


#100

That’s coming along really well, looking great. Only crit is that I’m not sure I like the non-symmetrical claws, but that’s just personal preference. Keep it up!