DWIV - 3D - MartinNielsen - Slaughter Demon


#41

Thats much better,face and legs are cooler keep up


#42

I like the look of that head. Really menacing. Keep it up man!

Cheers


#43

Very fast progress dude:). And yeah nice head.


#44

nellement: Thanks. Glad it looks better to you now :slight_smile:

Hexahedron: Thank you :slight_smile: That was the exact point of the change.

madshooter: Thanks ol’ buddy :slight_smile: Sounds like I’m on the right track again with this head.


#45

Hey… another dw :applause: looks so interesting idea. I like too much the last render with a biger head and more detail.

Although seems to be a great character… so, have you think about the idea of multiple heads?


#46

Hey Martin,

Really great updates my friend! Like a lot the new mouth on the concept, really great! The head looks impressive, same for the tail! Maybe the tongue can be like a serpent or something like that ( a bit like Alien´s tongue, but not rigid), only a silly idea :smiley: Great work my friend, and waiting for more updates!! Cheers!! :beer:


#47

Good character Martin! wery great anatomy design.


#48

daelon: Hey! I remember you from last year! :wavey: Thanks for your feedback. I haven’t decided yet about multiple heads.

Ferx: Hey buddy :beer: Thanks for the feedback :thumbsup: I definitely work on the tongue later.

Nikolay: Thank you :slight_smile:


#49

More structure work… I still need to bridge the neck and shoulder part better.


#50

More structure work…


#51

Hey Martin,

Cool updates!! :smiley: The development of the neck and torso, looks really great!! Cheers my friend!! :beer:


#52

Hey Martin good update! Can’t wait to see you start adding some imperfections on this guy!


#53

crazy dude, loving the shape, that’s one deadly creature you got there, can’t wait what you do next!


#54

Yep, I like that concept - I love creatures with many legs :0


#55

Ferx: Thanks buddy :slight_smile:

GregStrangis: Thanks man :slight_smile: I’m really in the thinking box about this one. I’m afraid that I remove some of the mobility in the anatomy, if I add too much distortion in the design.

PeterBraeley: Thank you :slight_smile: Can’t wait myself, because I’m really not sure what to do next!

BaronImpossible: Thanks :slight_smile: Ahh… So you’re a legs man yourself, eh? :wink:


#56

Hi, thanks for commenting my entry!
Nice basemesh, it seems to come along nicely. Nasty demon, looks a bit like a centipede from hell.
He looks very, very specialized though, he looks a bit restricted with only a hook on each arm. Maybe give him some kind of fingers, thumbs etc. so he could grab things, throw them around, tear them to bits… aswell. :smiley:

Keep 'em coming, I’ll be watching! :buttrock:


#57

Spine portion is looking cool. I know its in a WIP stage, Some folds/wrinkles on his skin will look good.


#58

Izuael: Thanks :slight_smile: I’ll definitely change the upper arms for the same reasons you have. The lower arms with the hooks make more sense, because it can grab it’s prey and hold them.

madshooter: Thank you ol’ buddy :slight_smile: Yes, I have a lot of Mudbox work to do!


#59

Looking good man!

I noticed something as I was looking through the images about the design of this thing. I like it a lot.

I would like it a lot more though with some minor changes.

I was thinking while looking at this, and I thought it would be cool to see some of it’s bones, especially ribs and collar bones, and slacken some of the muscles a little bit. Not terribly, but just make it look a little less like a habitual gym goer.

Some rolls of fat and loose skin added to the lower parts of the thorax, or whatever that part of it’s body you’re calling it, would also look cool and add a little mood to the overall design i think.

Good work, keep it up.


#60

Realy nice progress.The concept is also great!:beer: