Nice concept!Keep going!
DWIV - 3D - Hexahedron - Ereshkigal Demon Queen of Darkness
Hey James!
Modeling as always is amazing! Cannot wait to see you detailing this in ZBrush! Keep us posted!
b1s, Sorry for the late reply, but thanks a lot for your comments. Really appreciated. 
adib, thanks pal, very kind from you 
sepulverture, thanks pal
. I’m checking your updates as well so keep us posted!
Chris, thanks man, it’s great to see you around.
Me too can’t wait to start using ZBrush lol
Cheers everyone,
James
Hey James,
Cool concept! Like the scorpion idea. The models look really well. Good luck! and waiting for more updates!! Cheers!! 
Nice work Hexahedron…what really caught my eye was the head model between her cleavage, it’s very different and a great detail…I will look forward to seeing the complete model before the ZB pass…
real nice work so far!..
Fernando: Thanks pal, 
JohnWoo: Thanks for your comment. The idea behind the head model is that it’s actually a magic artifact/jewel in the shape of her face when she was human. The eyes are made of obsidian stone, and they take the souls of her enemies. The idea came from the venetian masks. I’m glad you like it 
So a new update 
Now I’ve started modelling the scorpion body. Also fixed the position of the arms because I didn’t like the way they were before. Then I’ll finish as soon as possible the missing details, such as the gauntlet, re-adjust the helmet, and finish the rest of the scorpion body. For now I’ve just fooled around the legs of the scorpion so still far from polished.
Critics and comments are more than welcomed.
Cheers,
James


Really really nice, well done. My only suggestion would be to find some element to help in the transition from the girl to the scorpion (maybe spikes?). Something a bit repetitive that helps tie the two together.
Waiting for updates! 
Looking better, But I think your arms are still a bit awkward. I think it is because in your 3d model you have given her hips and the proportions are closer to that of a human. Your concept has a very thin waist and the hips weld into the scorpion. Also, in your concept the arms seen to have a socket they fit into. Looks good though, I am sure it would look great the way you have it too. Hope this helps.

Avis
Hey James,
Looking really great!
Maybe a bit more wider shoulders for the upper torso, for a bit more strong look and balance with the down arms, only a comment
Again , really great work!! Cant wait for more updates! Cheers!! 
Hey James! Great update! I agree with some of the other suggestions. I think her shoulders should be broader. I was also a fan of her small waist and the way the arms conencted on your concept sketch like Ravis said. Right now her hips are too human like. As is the rest of her torso. It looks like a human body with armor, as where in the sketch it looked more as if the protection/armor was part of her, and that’s what I really liked! Hope this helps! Keep it up!
I love how this is turning out, but it rather bothers me that we can’t see any of the skeletal structure supporting her set of minor arms. Give us some ortho shots of this chick so we can have a better understanding of the creature as a whole 
GaesHerald: You are right man, I’ll work on it so it the transition looks more natural. Thanks!
Ravis3057: Thanks a lot again. I appreciate a lot your input. Right now I’m working on it. I made the body longer, also thinner. Still
trying to make those lower arms look good. Also I’m working on the transition with the scorpion tail. Again, thanks a lot!
Fernado: Thanks for dropping by. I made the shoulders wider as you suggested, now it looks much better. Thanks!
Chris: Hey man!. Thanks, now the shoulders are wider. And I worked on the waist,so now it’s smaller, much more like an insect.
Thanks for dropping by 
Sepulverture: Nice to see you again. For the ortho shots, I’ll try to post some whenever I get some time. Also if I get to fully understand it myself lol
Thanks for the comments, they are very helpful! I’ll post new updates soon.
Cheers,
James
Hey, thanks Ataulfo! 
New update, now I’m almost done with the scorpion. Also as I was suggested, I made the body longer and thinner, the shoulders broader. Worked on those lower arms, And also worked on the tail. I cut down a bit and made it more like a real scorpion tail rather than the legs-like figure. I’m still missing some details though like the staff that hopefully I’ll be modelling tomorrow. And soon to ZBrush if everything goes allright.
Thanks again to everyone for their valuable input.
Cheers,
James



Looks awesome. I like the shoulders on the secondary arms a lot better now. Think you could post a shot of her back, I am interested in seeing how things are connected back there.
Avis
Hey Avis! Thanks 
I’m posting you the back view you requested. Let me know if anything is wrong. Thanks!


Awesome update! It’s coming along great! I see this is a little more like your first sketch, with the bigger scorpion bottom and smaller “woman”, but did you try a modeled version with a bigger “woman” like the corrected version of the sketch you posted? I’d be curious to see how that translates into 3D, cause I think it would be better. Right now we loose a little bit of focus form the “woman” which I think should be the main focus of the character. Keep it up! 
its looking better, another thing i just noticed is that the eye on the torso looks much bigger in the sketch than in 3D… also that arms which is holding on the breasts looks much better in sketch… i think you could sculpted all those details in zbrush instead of keeping it as separate polygon, anyways… doesn’t matter much, rest of the things you can correct it in the zbrush stage, Great going!
waiting for sculpting updates…
I like her at the scale she is. I understand the point that warpv made, and I agree to some degree. You are going to have a hell of a time trying to pose her where all of your details can be seen, but still I find the proportions appealing. I wonder…what is your poly count at this point?
Avis.
Hi James, see that you’re getting mixed comments regarding the relative proportion of the girl and the monster, which also happened to me a while ago. IMO, the proportion is just fine, and in the end, the really important issue is the visual weight of each part, which can be dealt with through color, perspective, detail distribution and lighting.
Just my two cents.
I’ll be waiting for the wicked Zbrush detailing! :bounce: