DWIV - 3D - FranciscoAlvarezDelgado - DemonPrince Haures


#1

I Will use this first post to Upload the latest WIP. You can also go to the end of thread to see the continued work in progress.
FINISHED IMAGES ( all done !! )
beauty

rotation

construction

concept

text

LATEST UPDATE
april 28-2009
texture update…

april-15-2009
low poly…render test


ORIGINAL POST

Demon Prince_ HAURES. Grand prince of hell.

I have decided to go with the Demon Prince character (fire, lava). I have been doing sketches since sunday and this is the direction I am going in.
As far as the concept goes, I will use it as a general guide to go by, but some stuff might change sligthy in 3d, I am hoping it translates well from concept to render mesh. Also the colors are a first general pass, they will change to better suit the 3d model.
When I get some updates I will upload them.
This my first DW (I did the mini challenge as well) and what I have seen so far in this forum and the other ones is impresive to say the least. There is a lot of talent and it is cool to be part of the whole competition. Good luck to everyone.


By franciscoalvarez at 2009-03-19


#2

Sweet concept dude, looking forward to those updates!


#3

Very nice, its exciting to see so many awesome ideas like this, I just can’t wait to see this in 3D :buttrock:


#4

Hey Francisco,

Really cool concept and design :slight_smile: Like a lot his left arm, really cool touch on your concept! Looking forward for more updates! Cheers! :beer:


#5

nice concept! I’ll follow this one:applause:


#6

pr0wler - thanks! I will try and update saturday and sunday as well. I will try and post some more updates… maybe some of the drawings i did during the week.

Ferx - Thanks man, I was trying to go for organic shapes and hard edges… I want some of his skin to be like old stone… and the “worm arm” to be leathery and more glossy. I like your DW direction… stylized concepts are cool and fun to do.

Xidon - THanks dude… I hope the 2d translates well into 3d… Nice work on the alien playing pool pic in your portfolio… crazy details…wicked lighting too

GregStrangis - thanks, nice direction with your DW entry. You are doing a demon prince as well !.. I like the head drawings you have… some cool looking stuff… I like the multiple eyes and the skin treatment.


#7

Here are some of the sketches I have of the specific parts of the body… just to serve as a rough guide… just looking for the big shapes… the details will come later in the model and texturing…
I will post some more during the weekend.


By franciscoalvarez at 2009-03-20


#8

nice concept , keep it up


#9

Did a quick and dirty zb mesh to get a feel for the proportions and see how everything is going to work. I will continue to tweak this guy for while… next step bring it into max and create clean base mesh with a good siluete and poly distribution to start the real detailed sculpt.


By franciscoalvarez at 2009-03-21


#10

Looks great for a start, do you like building new topo in max over Zbrush?? Excited to see some details on the new mesh =). Btw thanks for the compliment on my guy, I decided to do a demon Lord and rework my entire concept, but I am sticking with the head that I originally drew with multiple eyes and such


#11

GregStrangis - Hey dude thanks… good luck with your character… like i said before I like the multiple eye idea for the head!.. as far as workflow goes… I like using zbrush retopology but for the contest because we are under a time limit I rather go with max. I feel I am a bit faster with max when I comes to generating clean simple geo. Also I have planned out how I am going to split him up in several pieces so I can bring those into zbrush and get them to a high enough subdiv to get all the details in… hopefully it all comes together in the end !!..

I did the legs… and added the belts and the shoulder bone spike… All just for placement and again to preview the whole look of the guy.


By franciscoalvarez at 2009-03-21


#12

crazy idea, I’m enjoying the process, gonna keep an eye out on this!!

keep it up… i want more!!


#13

the concept sketch is awesome… the quick zbrush doodle is also coming along… great!
In the concept art i can see some kind of teeth on the torso… seems like a good idea, are those really teeth? didn’t see the indication of it in the 3d doodle though… eager to see the progress


#14

PeterBraeley - thanks man, I will try and update today… just doing some basemesh work in max for now.

namnocilis - thanks a lot, yeah those are teeth in his belly, i left opening there in zbrush sketch to later add it on in the full detail pass. Rigth now i am just laying down a clean base mesh to work with… good luck with your dw4 entry!


#15

Hello

I like the concept and your so-called “basemesh” is just stunning! Can’t wait to see more details on it. I especially love the “roughness” of your sketches, would be pretty cool if you could transfer this onto the model. Keep on going.

so long


#16

Cool concept. I like the creature’s shape and the proportions… good start!:thumbsup:


#17

Looking so nice! Can’t wait to see more


#18

DarkBlueArt - thanks a lot… I hope that the general idea and look of my sketches translates to the 3d model… it is always tough to balance out what works on 2d and 3d…but hopefully I will find a good blend between both… good luck in your DW4 entry as well !

Maxter - thanks man… looking forward to your DW4 entry… good luck !

Hexahedron - thanks man… i will try to keep updating… cool looking DW4 entry as well… keep it up.

It is cool to see a lot talented artist working hard on their characters…

Quick update on the clean mesh for zbrushing…

By franciscoalvarez at 2009-03-22


#19

Good start to the clean mesh, what is your tri count right now?


#20

Very cool work, and you are so fast!(not like me…|||)
Ha ha! Good luck, man!:thumbsup: