DWIV - 3D - Dargon - Demon Princess Thrăx-ha


#161

how is the low rez mesh coming along?


#162

I’d say fairly good! Low res is already built, and I’m working on the textures now. Last 3 posts have been the Low res with the normal map applied.

I’ll post one with edges turned on tomorrow.

Cheers,

Dargon


#163

O wow lol I totally didnt think that was the low rez mesh. impressed.


#164

Another few hours, still working primarily in broad strokes. A bit of posing, this will be a slow process as moving pivots and rotating is such a process in Max. Thinking I might need to rig the tentacles just to pose them.

And a wireframe for QuantumPixel:

Cheers,

Dargon


#165

Hey nice work bro, I’m liking the texture heaps so far. I may try follow your method for texture painting, could help me a lot :slight_smile:


#166

I’m drooling over your post, your character is so friggin cool! haha, keep it up, as a student I’ve learned a lot from this competition, and thanks for your texture painting method because it only gives me more insight into my direction I should take for my workflow.


#167

Thanks guys!

@Untamed, Ghostesper: I hope it’s useful! Since it seems to be appreciated, I’ll keep it up - look for another post tonight!

Cheers,

Dargon


#168

Cheers man, looking forward to it.

I was actually 90% through masking out my different materials when my file corrupted somehow, and I lost everything! Oh well I will work extra hard today :smiley:


#169

Took a little while before there was enough of a change to be worth posting:

Just refining the diffuse, adding a bit of shading to the armour and cloth, and cleaning stuff up. Still tonal treatments, textural is soon to come.

@Untamed: Sorry to hear about your corruption - hoped you recovered OK!

Cheers,

Dargon


#170

wow dude, lookin good! you’re probably not open for crits but…couldn’t hold back, it’d be cool to see those tentacles more reddish to match her outfit, maybe even one wrapped around her leg. Her belt looks flat because it doesn’t extend past the sides of her hips. It seems like there isn’t any tension on the ribbon around her, it looks glued on especially under the breasts, and lastly (personal taste) I wish the skin just above the leg armor wasn’t exposed. But anyway, overall I love it man, your character looks amazing.


#171

Thanks for the crits ROBOTTANK! I can’t do anything about some of that this late in the game, but what I can do with texture, I’ll look in to.

The tentacles aren’t final (nothing is, really), so adjusting the hue will likely happen as i go. It’s important to me that they are pink in comparison with the rest of her, but I will make every attempt to make them look like they fit with the rest of the character. Also, they aren’t posed yet, they’re still in “bind pose”. I’ll be doing more with them, but it pretty much means rigging them, so I’ve been putting it off.

I admit the belt looks flat in this render - quite unusual considering it has normals AND geo. I’ll look into why that happened.

I think the sliver of skin will work better when more of my texturing is done. It was supposed to fit in with the horizontal nature of the detail of the legs, which will get more exaggerated as I texture it.

Cheers,

Dargon


#172

Really cool work so far man!..it’s coming together real well!..good job!..the bake from the high detail has come out awesome too!..

Looking forward to more!..

Good stuff!


#173

Keep rockin’ man!


#174

Latest:

Worked on:
[ul]
[li]Armour, diffuse and spec[/li][li]Tentacles, diffuse (about 60-70% done)[/li][li]Skulls, diffuse.[/li][li]Major work on pedestal and rendering (not shown)[/li][/ul]Still lots to go, hope to get it all done in time!!!

Cheers,

Dargon


#175

Wonderful work on this dargon. I am super glad you are pulling this off… I am interested to see your UVs later on when you submit your final sheets. Last year I took on the challenge of tentacles and was not able to pull it off as well as you are doing… good job on making them feel wet and keeping them hirez enough to look believable. Good job.

Where is the forum logo on your character.


#176

nothin to crit from me this is looking really sweet man! keep it up!


#177

coloured specular :smiley:

good job, its looking pretty completed to me dude. alot of work went into those tenties and it shows forsure :wink:

are the tenticles going to be supporting her up in the air? if so, maybe you could point her foot and toes more down so it doesn’t look like shes walking on air. And arc the back slightly to add more sex appeal.

cheers!


#178

Nice looking work indeed! Its funny, i was going to suggest what dame pointed out.
Good to see you getting to the finish line. The lighting and ped should bring this home.


#179

Nice post Dave, this is looking great. I cant wait to see what you end up doing with the final pose, especially the tenticals. My only crit is they dont seem large and menacing anymore, theres not a lot of taper to them like in your original concept. any reason for this? Keep it up!


#180

Great work :slight_smile: Your character looks good at a very high technical level.