DWIV - 3D - Dargon - Demon Princess Thrăx-ha


#121

@farazmobin: Thanks for the feedback - yeah, the layer is locked to that subdivision, so if I add more subdivisions, I’m kind of committing to the look.


#122

Just a quick screen grab. Nearly done detailing her leg armour:

Cheers,

Dargon


#123

Beautiful work with the sculpt. One comment though, the end of the pant seems to be a little stiff. It could do with some wrinkles. I love the way you have posed the right fingers on the right hand.


#124

Shes gorgeous. One thing, maybe its the angle but the left side of her chin looks like its taken a knock. Lovely work.


#125

Awesome 3D model. Amazing detailing.:thumbsup: :thumbsup:
Keep it up:beer:


#126

Sweet! I’m glad you gave her such strong arms and back muscles XD Makes her stand out against the more delicate females :smiley:


#127

She looks pretty well… really nice sculpt man, looking forward for more progress…:thumbsup:


#128

Keep rocking!


#129

Hi Guys, thanks for the feedback!

The pose is temporary, I just used transpose master really quickly to make her more dynamic - and as such there are a few artifacts - areas I didn’t notice got stretched.

@vikramvr: I haven’t worked my way down to the bottom of the pants yet, the plan is to tear them up to expose more of her legs.
@tonytrout: I’m going to rework the face entirely, but that particular bit is an artifact of transpose mastering - ooops!
@NavigatorJones: Yeah, it’s important for me that she looks like she could kill - not because of fairy pixie powers, but because of sheer will. Plus, a little extra definition will make the normal map more useful.

Look for another update today, and thanks again for the feedback, it’s been quite helpful!

Cheers,

Dargon


#130

Finished the legs - well the waist down, not including things like the skulls which will be attached to the hips, and perhaps some other trinkets. But pretty much, finished.

As explanation, the black parts at the bottom will be alpha’d out.

Cheers,

Dargon


#131

wow! the details on the legs are awesome! that knee pad looks a bit odd though
i really love that shader which you used to show hands and feet…Great Going!


#132

Looks awsome. Hard to critique on stuff that looks so good. I checked out your website too, really nice stuff. I would love to know how you got the curly hair done in your Wii model. Hope your normal maps will turn out as beautifully as you have modeled them in zbrush. I am always struggling to keep the quality in my normal maps.

Avis

DWIV


#133

heya man really sexy demon down there , i would take her for a drink without even hesitating
anyway only one critic , her foot looks too strong to a female also her foot fingers looks weird ,i think small , i am not sure exactly , but i thought to say what i noticed , but again great job , she is super sexy , keep it up :beer:


#134

Hey guys, thanks for the comments!

@namnocilis: The shader on the hands is called hardstyle, and can be downloaded at Pixologic’s site: http://www.pixologic.com/zbrush/downloadcenter/library/
@Ravis3057: Glad you liked! As for the hair, It might be easiest to see how in this picture, and you can see the texture sheets in my GameArtisan gallery. Basically, the geometry was just a cylinder (capped) that had another cylinder (not capped) underneath it, which had alpha on it. This allowed me to have the main bulk of the curl solid, and also to re-use a lot of texture space. The normals were painted by hand in Photoshop.
@artistcg: I’ll keep that in mind. Much of my sculpt is a little exaggerated, so that after diffuse is applied, it will still be seen, even though it will be a lot more subtle. The feet will look less strong by the end. If it’s still looking strong at that point, it’s not a biggy to smooth out the detail.

Cheers,

Dargon


#135

Beautiful work David :beer:


#136

Amazing details! Great work. I like that pattern and ribbon structures alot.

Keep it going. Thumbs up!


#137

Much of this was last night, did a little more at lunch today, thought I should post it. My apologies the capture isn’t the best one, I was a bit rushed:

Cheers,

Dargon


#138

Not much to crit on the skulls as they look pretty sweet! I am not sure about the inside of her arms, they seem to have an unnatural curve, maybe her elbows are pinching in a tiny bit too much. Minor crit tho keep going!


#139

Asweet work man, can’t wait to see more. Agree about the comments of the face but I know you said you will return to it later.


#140

Some time spent refining, and detailing her armour:

Cheers,

Dargon