crazy stuff again!! keep it up!!!
DWIV - 3D - Dargon - Demon Princess Thrăx-ha
Hi Guys - thanks for the comments!
@Obmoc:Yah, eventually much of what I sketched will be there - although the idea will likely shift as I work…
@GregStrangis, NiklasElling, smacdonald, DTRAN: She’s already closer to the concept, I’ll post later - but as soon as I saw them both right next to each other (when I posted), I realised just how far off I really was, and took steps. Later today you’ll see, but I want to accomplish some more sculpting first.
@NiklasElling: I do a lot of work on the lower subdivision, but that’s a throwback to how we worked at Relic on Dawn of War II. We had to send in the low poly for approval by Games Workshop before we started (wasted time with) the high poly. It’s a decent way to work, but I’m trying to be more organic with my process on this one, so I haven’t nailed down my final poly layout yet, and I’m not worried about going over or under the count yet, giving me room to make up stuff as I go.
@smacdonald: I’m planning on making a transition from boney like her shoulders to slimey like an octopus. I had some ideas for either keeping it like octupus all the way along, or perhaps being more like a squid with it flaring out at the end. We’ll see what looks best when I get there!
Hello again! A small, but important update (she looks less manly now):

Lots to do!
Back to it.
(Had to edit it, Dargon just posted before me lol)
But indeed, now she looks more like the concept, good work man, keep it up.
Cheers,
James
That’s really a big difference. I like how you implemented the horns. I dont know why really but something is bothering me with her lower lip. I think it’s the shape of it. Kind of pointy in the middle but it may be the angle of view.
Anyway, it’s looking great. Keep it up.
Hey dude!
This is a great start, you are always so ambitious and I admire that.
I don’t want to take you away from your direction, but when i think of demon princess, i think of contrast. Like taking something beautiful and making it disturbing. If you are going for more of a realistic approach to the face you should use as much reference as you can, like this hot little vixen (Olivia Wilde). She has those devilish eyes and strong facial lines that you just wanted to eat up.

Another day, another update!

Decided to lay off the face for a while, now that she’s looking human enough, I’m working on the rest of the body. I’ll return to the face later.
@NiklasElling: I’ll look into the lip. Thanks for pointing it out.
@D4ME: I’ll work on making her hotter. 
Thanks everybody - keep the feedback coming!
That hands looking really tight! I also like the new face you have for her, dave.
It feels like i am the only one that hasn’t started my zbrush. hahaha.
Excellent progress!
Nice start on the sculpt, I like the tention youve put in the hand and their positioning. Good job, and good luck with the rest 
yah man this hand is really good, i agree that the tension and positioning is wick! keep going bud, this is gonna be awesome.
nice work on the gesture of these m8 
is maybe a bit weird tht insertion on the front face of the arm, it should be there but in does cut deep quite a bit and maybe a bit lower as positioning??
Not the end of my evening’s work, but a pretty good place to do a post:

Yes, that’s feet now. Hands and feet out of the way, I can now go back to all that original stuff.
@DTRAN: You’re not the only one, in fact out of us Relic/Ex-Relicers, I think I’m the only one sculpting - you guys have to get a move on!! hint hint
@StefanoDubay: I’m not sure what you mean by front face of the arm. As far as how deep the cut, It’s for making a normal map eventually, so for good results I try to exaggerate what I’m painting.
Thanks for the comments guys!
Cheers,
Dargon
Good job on the feet Dave! her hand/arm came out pretty awesome as well, I can’t do that pose she is doing with her toes but I am sure she is doing it for a reason 
Small update today (sort of):

Really was just working on body sculpting today, trying to get her proportions to somewhere I’m generally happy with, before I start covering her with everything that makes her look cool.
Still a few areas that need some loving, but much of this is getting covered with skulls, armour, teeth and feathers, so it’s probably good enough for now. I can always refine more when I figure out what’s still visible!
Pretty sure I’m still on schedule, I’d love to get a bit further ahead though. There’ll be a few weekends where I hardly get to work on it at all, so it would be good to be a little further along.
Anyways, some sleep, some work, and then back at it tomorrow!
Cheers,
Dargon
OK, another update, this time I need some feedback:

Trying out some armour patterns for the legs (I always intended to put armour on the legs, to reflect the chest armour, and to bring the right level of detail to each area of the character. This is rough, and unfinished, but safely on a layer, so I can delete it if on the wrong path.
I’m liking where it’s going, if it’s hard to see, the plan is to have ceramic plates stitched crudely on the outside of her pants. Between the plates on the side of her leg are animal teeth stiched in using the same thread. I plan to add a lot more detail to the plates.
As I’ve said, I like it, but I thought it best to get a reading from you guys - so keep, change, or throw away in favour of something else?
Cheers,
Dargon
looks cool, but right now as you said that its unfinished ,its kinda hard to imagine it maybe add a few more subdiv lvls and little more detials. that is for this test. im pretty sure you will nail the final
