DWIV - 3D - Dargon - Demon Princess Thrăx-ha


#81

Cool. Can’t wait to see the Zbrush update. It’s gonna kick major ass!

Cheers
:buttrock:


#82

Waiting for zbrush pass :bounce:


#83

Anxiously waiting for the Zbrush madness!


#84

Can’t wait for the Zbrush!
Good job so far.


#85

Look forward to what you do with your 3d.

If I where going to do tentacles again . I would place my sucker tubes by hand rather then sculpt them again. I suppose you will use one uv tentacle on your texture map? I found last year the tentacles really pushed the budget to the edge.

good luck.


#86

Digging the chipped-bone horns fused to the head.


#87

Another update:

Quite a bit more blocked in, a few of the meshes are ready for a quick UV then off to ZBrush. The tentacles are just a test to block them in for now, just to see how much the poly count is going to be affected with them. Seems I’ll be fine, so long as I’m clever with the subdivisions.

The pose isn’t the final pose, but the idea is to model something mirrored, and closer to the pose I have in mind than the traditional T or A pose, so that I get better deformation. I want to get a lot of emotion in this one if I can - with the idea that if she were a game character, she’d most certainly be a boss, which means a base facial pose of anger wouldn’t be unreasonable.

@jett12, Hexahedron, nellement, Stutts, AlexisDubois: ZBrush is coming soon. There’s still some more work to do before I can get in on that, but if I do it all correctly, the detailing stage should go really smoothly.
@QuantumPixel: I’ll keep your suggestions in mind. I’ve done a few tests, and I think poly-wise I’ll be fine. Texture-wise, I think there’ll be some sharing to cut down on the space.

Thanks for the comments guys, I really appreciate it! Keep the comments and suggestions coming, it’s very helpful for me!

Cheers,

Dargon


#88

Looking great so far. This is definately one of my favourite entries this year. I’m looking forward to seeing the sculpt.


#89

Looking good Dargon! Judging by your sketches, I am sure you will have plenty of polys to work within the 10,000 tri limit! I agree with you on modeling her in an ‘angry’ face. It’ll be much easier to get the emotion you want when you pose her… and you can use a more simple rig.

I know it’s early but do you have any ideas of what kind of shaders you will be using?


#90

Looking great man! Looks like you will be able to sculpt pretty soon.
My only crit is that the feet might be a bit too short from the side view, you have lost few centimeters from your model sheet. Looking forward to seeing more! Keep it up!


#91

Very nice concept, I really can’t wait to see the end result
Great work


#92

I like were this is going. Keep up the good work.:slight_smile:


#93

I am sure, that she will look great at the end.


#94

Finally got in on some sculpting!

Still lots and lots to accomplish, but I’m on to the fun stage now, so it’s mostly a matter of enjoying it!

@Synectikos: Thanks Man! I think I’ll be fine on the limit, I’ve done some tests, and there shouldn’t really be an issue. As for shaders, not sure yet. I think I should be able to do some cool stuff with the realtime, I do have a copy of ShaderFX to play with. On the Beauty Shot, I think I’ll go for rendered though, so I can show off the model at its very best.
@adriendebos: Noted and fixed. (although not visible in this render)

Thanks for all your comments guys, once again I’m finding it really helpful!

I should be able to post a little more regularily now that I’m at the ZBrush stage - so keep an eye out!

Cheers,

Dargon


#95

Love the new sculpt work. Just don’t forget/leave out the unique features found in the concepts u posted early on. The hat for one was a very unique feature. It define a remarkable silhouette. Now that I think about it, it reminds me of Raiden from Mortal Kombat.
Keep it up can’t wait to see more.


#96

She is one evil looking lady! 1 thing is coming across that is making her look masculine, hmm maybe its that her cheeks are too gaunt for the rest of the features on her face? Keep playing with it, but I already like how those shoulders are coming out for sure! ZBRUSH RULES!


#97

How come you’ve changed the face so radically from the concept? I have to admit that I prefer the earlier faces but then se was much more of a good-looking deamon/succubus. Now she is a lot more masculine and more visibly evil. So its all a matter of the type of character you’re looking for I guess.

The shoulder armour and siluette are transfering really well to 3d.

As for zbrush, how much work do you do on lower subdivision? what subdiv is the last posted picture on? I usually spend far to much work on the lower ones I believe, just to having to resculpt and resculpt as I subdiv more and more.

Anyway, its looking really good. Looking forward to more.

edit Did you by any chance do the eldar for dow2? I believe there is quite a resemblence in the face…*


#98

Hey man! That’s looking badass so far! I would watch out though, your starting to break model on your bust, I agree with the other comments its looking more evil and less feminine so I would watch that. Other than that though, you are flying! (No surprise there… always were one of the quicker people around) I’m really looking forward to seeing what you do with your tenticles. Are they going to be slimy like Kracken style or do you have something more scaled or boney in mind like her shoulders?

Keep it up man! Looking great!


#99

Good stuff Dargon, great creativity and design here. Hopefully you can pull off something as strong as you’re vision with the concept of the tentacles holding her up out of the water. I just happened to find this thread, so I won’t comment on the concepts, but as for the zbrushing stage, I think it’s a good start.

It’s going to be tough staying true to the concepts when they are detailed so well. One thing that’s bothering me is how sharp the cheek bones/face features are on this compared to the original concept. It takes away from her beauty, and makes her a hell of a lot more sinister/witch like. But thats great if thats the direction you actually want to go in (which I could understand for dominance war). I guess I’m just a sucker for deceptively evil beauties. I also noticed how the shoulder shell armor stuff is flairing out into sharp points instead of curving along the shape of the shoulder. Again, more evil in this rendition. I’m starting to wonder how much more threatening this thing will look with the continued zbrushing haha.

Oh a quick question about the thumbnials you sketched out. You mentioned to Obmoc that you used shapes with you’re brush instead of line with mirrors turned on. What program were you using for this? And could you explain it a little clearer for me if its photoshop. I would love to have something that would mirror a my brush strokes in a paint program.

Keep on bangin out the solid work man!


#100

like smac said, i am not surprise you are this far ahead. you have always been one of the faster modellers. I do like the concept sketch of her face alot and i too feel this is a bit removed from that. But i know you are still working on it so keep rocking it!