DWIV - 3D - Dargon - Demon Princess Thrăx-ha


#61

really awesome look so far! keep it up :smiley:


#62

I had typed a somewhat lengthy reply that covered quite a few likes and dislikes, and my critique of your design here, but it all magically vanished so I’ll just cover the key points of the critique… Sorry.

This is a cool design, I like it a lot and it’s well rendered so far, but I don’t get any impression of a Demon Princess from this.

The impressions I get go more along the lines of a Norm Invoker, or Stalker. I also get some impressions on this that range outside the dom war. I get more the feeling of an assassin, or a necromanc(ess?) than any sort of demon.

Naturally your “2nd sketch” helps to alleviate that lack of a demonic feeling with the tentacles and whatnot, but you should seriously consider integrating them with the design more and removing some of her human characteristics. I think if you did these things it would go a long way in carrying the message at a glance that it should be carrying.

Good work overall, just some thoughts.

Good luck!


#63

Hey Dave,

Nice work so far. I like your exploration of the character. Seems to be coming a long nicely!


#64

Another sketch!

This time I thought I’d paint her nekkid (gasp), as to work on her demony-ness a bit. I think this integrates it better than the last sketch, with her head looking as a headdress too much, and not enough as something really odd.

I went with one of the other patterns, as this one is more appropriate now that I’ve lightened her… …horns.

@Ferx, Sepulverture: You were right. A bit more push to the demon now. I don’t want to go all the way to pure demon though, because Demon Princesses are supposed to be close enough to a norm to be mistaken for one.
@paratrooper, Synectikos: Great to hear from you guys! Hope things are going well! I’m assuming of course, that you have threads for me to follow too? Hint Hint :wink:

Thanks for the feedback everybody - it’s been very helpful. Keep it coming!

Cheers,

Dargon


#65

I like the hard bony material. I think it would look interesting in combination with the (slimey) tentacles. Giving it a hard/soft contrast.


#66

Awesome ! Your concepts are amazing !
keep it up


#67

Really teriffic looking now,maybe add makeup over those horns a lil,maybe cgs logo lines,but thats just my suggest great job


#68

I really like the headpiece in the new version! would be interesting to see how those tenticles are supposed to work… they’re quite massive and she’s rather slim, so where exactly are they coming out from? :wink:


#69

Thanks for the comments guys!

@Intervain: I’m working out a bit of an idea for that, I think it’s going to be pretty cool. I’ll save it to reveal in the modeling stage though :wink:
@nellement: I am thinking about continuing the makeup up, or possibly working her natural colouring so the horns are darker. There’s plenty of time for that though!
@Art2: That’s the idea. I want there to be a few different material types, to keep the visual interest high, and keep the eye wandering around the model. It also will keep me enthused through the process of modeling and texturing, as I’ll have be able to change gears and techniques as I go.

Thanks again, and keep suggesting things! Very helpful!

Cheers,

Dargon


#70

Her head shot looks great, how much further do you plan on taking the concept until you start 3D??


#71

Hey man. Really nice stuff so far… I like her head design, especially the siluette of the shape on top of her head and those make up details around her eyes, lips and i also like her accesories. I think maybe the top head shape looked more interesting in darker values in the paint with the tentacles. Oh and about the tentacles, I’m interested in seeing how you plan on puting them together with the body, if you are gonna use them that is, the looked very glued on in that shot. Nice hard details on the head design, love the wrinkles on the face. The shapes on the shoulder and on the top shape are a bit evenly detailed and placed, makes it a bit less alive i think. Maybe keep it on the forehead and on the ends of the top shape, and tone down on the in betweens, i dont know, just try some stuff out. Look at the face+part of the forehead for reference, i think the detail distribution there is really good. Very good work, cant wait to see you take it all the way… Keep it up!

-Niklas


#72

Looking much better. Good work :slight_smile:


#73

Hello

I am stunned. These concepts are really amazing! I hope you will be able to transfer the style into the 3D model.
Something big is coming up here.

so long


#74

I think your rendering style is impressive and this particular concept is formidable. I think this will make an awesome 3D piece. Have fun :beer:


#75

wow! Your 2D Concept sketch itself is so detailed and awesome! :surprised you could get a 2D Prize…
Eager to see the 3D updates… you are going to rock!! :buttrock:


#76

Model Sheet:

Which means… da da daaaaa… I start modeling tomorrow!!!

Thanks for all your help guys. I continue to look forward to your input!

@GregStrangis: I start now. Anything else can be worked out while I model.
@FrozZT: Thanks for the feedback, I’ll keep it in mind as I sculpt.

Cheers,

Dargon


#77

Not much to look at, but just to keep up to date with the WIPs and all:

Had a relatively unproductive weekend. Can’t afford any more of those.

Just the base mesh, done relatively to proportion, trying to maintain a quad layout, which takes a while. Got a day or two more before I can get it to ZBrush, which will be the uber fun stage!


#78

Looking good Dargon, really like the design you’ve chosen. Will be watching this one closely :thumbsup:


#79

This is looking great man, keep it up, i cant wait for the sculpt!


#80

Turning out good! Can’t wait to see more!