DWIV - 3D - Ataulfo - RHK 47 War Machine


#61

Hey Iban,

Great updates again :smiley: like a lot your model, looks impressive. Great idea to use some aztec and maya style on your concept :smiley: Like the idea ! Great work and waiting for more updates!! Cheers!! :beer:


#62

Locusta: Thanks for comments and suport. :slight_smile: :beer:
namnocilis: Thanks a lot, dude.:slight_smile: :beer:
Gerardo: Thanks, dude.:slight_smile: I will give an aztec or Mayan look with textures.:beer:
Fernando: Thanks for comments and support, my friend.:slight_smile: :beer:


#63

Wow!
I really expect your detail.


#64

Thanks Yin-Shiuan.:slight_smile:

:beer:


#65

9900 tris already. Maybe i redo de legs(too much polys there)

More updates>


#66

He looks so complicated, is there any polys you could loose in his head as it looks extremely heavy right now compared to the rest of em. You are almost there!


#67

yup…you do have enough…P…^^
I use 1 of your mayan ref for a small part of my character’s weapon…
hope you dont mind…P…


#68

GregStrangis:head and legs have too much polys so i will redo de legs, and maybe put some less polys on head. Thanks for comments.:beer:

Questionmarks:Thanks for comments and dont mind to use that mayan reference.


#69

Hey iban, great work so far!! I like your style its different and special…!

What i like on your stuff is the dedication to mechnical and form detail, as seen in steampunk challenge and here, you put alot of thinking in it. What i would like to see is some more curves and rounds in the whole form (not in details)… it all seems very narrow and blocky! In your design you could take some parts and bend them flowy, like what a derformer would do in 3d. Allthough this is what makes it different to the most stuff around the forums here, so its not easy. Just a suggestion though. Great stuff already! Keep it up!! And all the best!


#70

Hey Ataulfo…

Great update, glad to see the progress on ya entry…looks very cool, are there any revisions to do before you will move on to the texturing stage?..

Looks very complex…and that’s a good thing…


#71

syrez-one: Thanks for coments and sugestions.:slight_smile: I will try to give it more curves :beer:
johnwoo:Thanks for comments.:slight_smile: Yes, there are some revisions to do. I will redo the legs, with less tris so i can add more tris in other sides. :beer:


#72

Hey Iban,

Your character is looking really cool!! Maybe, if you are changing yhe legs because the poly count, you can make the feet more bigger, to gain on proportion and base to support the whole heavy body of your war machine, only a comment :slight_smile: Waiting for more updates!! Cheers!! :beer:


#73

Thanks dude.:slight_smile:

Sure, i will make a biger feets. Now looking too small.
:beer:


#74

looking cool


#75

thanks dude.:smiley: :beer:


#76

9946 tris now. I redo the legs. Its almost done. Maybe i will add some tris here and get out some tris there and then start with textures.
3Dwip5>


#77

Shield and arm weapon movements.>


#78

The weapon movements are tres cool, looking forward to seeing the textures


#79

Thanks.:slight_smile: Im opening UVs, so i will start texturing soon.

:beer:


#80

Outstanding work! You put so much thought into how this guy works. i love it. it would be cool to see this animated when you finish.