Hi dude,
Nice progress. The only critic i have is that i see the colors too much saturated, like FrozZT said.
keep it up:beer:
DWIV - 2D - Sepulverture - Norm - Clericon
Hey Nick,
I have to agree with what has been said already about the color. Although, I canāt quite put my finger on it like some already did. Color theory is a pain in the butt, keep it up though and experiment a bit to see what works. Other than that man you sure have evolved when it comes to dynamic poses. Your figures donāt look as stiff as they use too. Only thing I have to say about the anatomy is the lead in the picture seems to have an elongated torso.
Try and at least present this stuff to say itās finished.
Congrats.
My wacom is in a state that resembles proper functionality, so I did this little update on my laptop at work. Itās not coming along as fast as Iād hoped it would, but itās coming along again at least. I will block in the colors for the clericon tonight and work on value correction and whatnot.
As for the colors being oversaturated and whatnot, I can see what youāre all talking about and Iāll address this, however I get the feling my monitor is not properly calibrated, and this may also have something to do with it although my own lack of understanding of color theory are also playing their own role.
I think I decided on what the last compositional element will be. Iām going to have the clericons defense bot half deployed on his jump pack with machine gun also deployed taking down a daemon, or robot in the lower right corner who was about to take out the soldier in the foreground.
This is rather ambitious for me and Iām quite happy with how itās turning out. Critique from all of you has of course played a role in itās progress, so thank guys for the support!
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I made some changes to the compassion mood sketch, and did a lot of changes to the jump pack illo.
Hereās all my entries, almost finalized. Iām thinking about how i want to add the defense drone into the illos. Weāll see. Also adding a little mood sketch I did this afternoon to warm up.

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Here are the final renders for this project. It was long and hard and rewarding, I donāt anticipate winning, Iāll be happy if I even place, but the networking and experience was well worth the effort. Good luck to everyone who entered.
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hey bro, good going! It looks like your final entry could have used a little more work, but I think that happened to almost all of us, the important thing is we all learned a lot, it was great fun, your concept was also real cool. Anyhow, just wanted to drop by and thank you for the support and good comments, it was nice getting to know you at this comp all the best and see you soon. ![]()
Hey man, great job! Good to see you saw this project through to the end. The Orthoās and Compassion sketch turned out especially nice. Iām sure you learned a lot from this project canāt wait to see your progress from this point.
Live2contage - Thanks for the words man:) I agree, it could have used more work. Unfortunately my schedule in the second half wasnāt very conducive to working on this thing, but admittedly I could have put a lot more effort into it during the time I did have. Oh well, lesson learned. Thanks again man!
Martin - Thanks
I thought the green color looked good too, should have worked it into the whole composition more though. thanks again
Fugu - thanks for the compliments man:) I was pretty happy with the results of the orthos, although they could have been more detailed. In retrospect I wish I had chosen the jumpack illustration instead of the compassion illustration, but ce la vie. Next time will be so much better. Where is hte link to your dom war thread?
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