DWIV - 2D - Sepulverture - Norm - Clericon


#81

Hi dude,
Nice progress. The only critic i have is that i see the colors too much saturated, like FrozZT said.
keep it up:beer:


#82

Hey Nick,

I have to agree with what has been said already about the color. Although, I can’t quite put my finger on it like some already did. Color theory is a pain in the butt, keep it up though and experiment a bit to see what works. Other than that man you sure have evolved when it comes to dynamic poses. Your figures don’t look as stiff as they use too. Only thing I have to say about the anatomy is the lead in the picture seems to have an elongated torso.

Try and at least present this stuff to say it’s finished.

Congrats.


#83

My wacom is in a state that resembles proper functionality, so I did this little update on my laptop at work. It’s not coming along as fast as I’d hoped it would, but it’s coming along again at least. I will block in the colors for the clericon tonight and work on value correction and whatnot.

As for the colors being oversaturated and whatnot, I can see what you’re all talking about and I’ll address this, however I get the feling my monitor is not properly calibrated, and this may also have something to do with it although my own lack of understanding of color theory are also playing their own role.

I think I decided on what the last compositional element will be. I’m going to have the clericons defense bot half deployed on his jump pack with machine gun also deployed taking down a daemon, or robot in the lower right corner who was about to take out the soldier in the foreground.

This is rather ambitious for me and I’m quite happy with how it’s turning out. Critique from all of you has of course played a role in it’s progress, so thank guys for the support!


#84

sorry guys, no time for a proper reply at the moment.


#85

I made some changes to the compassion mood sketch, and did a lot of changes to the jump pack illo.

Here’s all my entries, almost finalized. I’m thinking about how i want to add the defense drone into the illos. We’ll see. Also adding a little mood sketch I did this afternoon to warm up.






#86

Here are the final renders for this project. It was long and hard and rewarding, I don’t anticipate winning, I’ll be happy if I even place, but the networking and experience was well worth the effort. Good luck to everyone who entered.





#87

hey bro, good going! It looks like your final entry could have used a little more work, but I think that happened to almost all of us, the important thing is we all learned a lot, it was great fun, your concept was also real cool. Anyhow, just wanted to drop by and thank you for the support and good comments, it was nice getting to know you at this comp all the best and see you soon. :thumbsup:


#88

Nice work :thumbsup: The green color gives it a great scifi feel.


#89

Hey man, great job! Good to see you saw this project through to the end. The Ortho’s and Compassion sketch turned out especially nice. I’m sure you learned a lot from this project can’t wait to see your progress from this point.


#90

Live2contage - Thanks for the words man:) I agree, it could have used more work. Unfortunately my schedule in the second half wasn’t very conducive to working on this thing, but admittedly I could have put a lot more effort into it during the time I did have. Oh well, lesson learned. Thanks again man!

Martin - Thanks :slight_smile: I thought the green color looked good too, should have worked it into the whole composition more though. thanks again

Fugu - thanks for the compliments man:) I was pretty happy with the results of the orthos, although they could have been more detailed. In retrospect I wish I had chosen the jumpack illustration instead of the compassion illustration, but ce la vie. Next time will be so much better. Where is hte link to your dom war thread?


#91

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