DWIV - 2D - Sepulverture - Norm - Clericon


#41

man! you are filled with so many ideas and various cool designs… :bowdown:something that i am finding it hard to do these days and for the head gear, i will go for 21. this design somehow caught my eye among all those different headgear designs.


#42

I would also go for 21 or 10…I also liked the second guy the best, the one with the mask.
your doing great! work, work and work some more…it’s the key! thanks for drooping by.


#43

Good job, nice way to design stuff.
On the last sheet i’ll pick n°4 and 22. Everything that reminds a long beard in the silhouette fits great to a clericon.
But do not forget to work on the whole figure. You can then put anything you have already designed in.
Keep up the good job and watch out your health. :wink:


#44

well needless to say this is awesome… i think like namnocilis and live2contage said 21 looks sweet… thr’s something abt it that captures the eye… maybe it gives a little more to that ‘i wanna kick some demon ass’ feeling… and among the torso armor i think the last one looks good…


#45

Great stuff.:thumbsup:

i like the head silhouette nº 19.
keep it up:beer:


#46

Hey guys, thanks for the support! I will be sure to give you all proper responses a little later, in a bitof a hurry right now.

This is the final design sheet for the headgears, and I’s really pushing the head gear first because whatever design is chosen is what the rest of the armor will be based on so it all fits together.

Thanks for all the support so far, hope to keep hearing from you guys.


#47

8, but I liked some of the earlier ones, your honing it down to so its good.


#48

my vote goes to 8. :wavey: 1 to 5 looks more like robots…
Good going! :thumbsup:


#49

Hey there bro! Looking good and you really do give a lot of space for participation (good lesson for me). In my opinion 8 takes the cake, because you’ll be able to express emotion in your characters features and that’s very powerful, the look on his face is everything for me. From the other rows I would go with 3 or 4. Hope to see you around, have a good one, chau!


#50

Thanks for the replies guys. Updates a-comin’


#51

i like 6, 8 and 9 ideas. but i’m really prefer 8.
very well wip. congratulations
c’ya!


#52

Thanks for the help guys. It’s decided. I really wanted to use number 3 for the primary head gear. The head gear is NOT meant to be defensive, the optics are supposed to be diagnostic equipment, and environmental filtering, however number 3 doesn’t allow for any emotion to be portrayed at all, so i was stuck between 6, and 8. Thanks to the overwhelming support for number 8 that is what i’m gong to go with. However, I personally prefer number 6, so I figure they will be used in different configurations, which will be shown through the mood board I’m working on. One will be a combat role headgear, number 8, and one will be a mop-up collecting the wounded kind of headgear, number 6.

As I just mentioned I’m beginning to work on my mood board, and here’s the first sketch that will go on it. This sketch isn’t done yet, and won’t be in color. The final illustration, and model sheet will be in color though. I will add things like decals and other small details like dirt and scratches in my next update.

Also included is the first of a series of prop sketches, which will include pieces of armor (which I’ve already settled on, a mixture of two of the sketches on the first page).

Thanks for the support, as always I welcome criticism and critique.




#53

Hey man keep up the good work. The mood piece is turning out great. Your concepts are coming out nice, but what I think the problem facing you right now is they need to be fleshed out. Given a personality so to speak. I don’t mean rough them up a bit, but in the initial design you need to show as if the entire object wasn’t cast from one solid mold. Add creases, ports, bumps, decals, and materials. Make it look as if it was put together and strengthened. Get rid of the look as if it was constructed by basic shapes. Once all that is done, then you can really give it personality by adding scratches, burn marks, and holes.

You already know my oppinion about the “addrenaline” shots, but I’m nit picky that way.

Just to be purposely contrary, how about taking a risk and instead of using a cross for the medic perhaps find another symbol based on alchemy or perhaps make up your own. A heart or something.

The Idea of the glowing veins and eyes when the person is using magic was a good idea. Keep going, you’re making progress.


#54

An update on the mood sketch. I changed the age of the clericon a bit, and fleshed everything out a little more overall. I’m pretty much done with this sketch and moving on.



#55

another update on the mood sketch, and the first view of my choice for the armor in full



#56

hmm… where did everyone go?

Here’s an update on the mood sketch.


#57


#58

Looks real cool. How does he protect himself when hes healing again?


#59

Hi dude,

The last sketch looks great. :buttrock:
keep it up:beer:


#60

Thanks Rob. I’ll flesh out his protector drone this weekend.

Here’s a small update.