DWIV-2D-Gaeasherald-Abyssal Siren


#41

I’d put some more work into the general sexiness of the siren… “What’s my standard” you ask?

I don’t quite want to break the mast of my ship to grope her yet…


#42

Hey Gerardo,

Really cool updates :smiley: The lobster-chicken is great! hahahahaha , cool :smiley: Shrimpy can be a great pet for your character :smiley:

The design for the character looks really well :buttrock: . THink you need to go for a more dynamic and “agresive” pose, and attacking pose, maybe you can try some “S compositions”, can help to show all character. Again, really fantastic work! Cheers my friend! :beer: + shrimpy ( good combination… :D)


#43

Hi Gerardo,

Nice to see you here. Good sketches.Your first sketch is really great.
keep it up dude:beer:


#44

Hey man! Great idea… The only thing i could think of is that those shapes on its back are very even with no variation, maybe alittle bit to repetetive. Doesnt have to be much, but now the shapes and also the distance between them is same same. Very nice start! Keep it up!

-Niklas


#45

hi gaeasherald

thanks for the comments, i really like ur concept it reminds me of the angler fish beautiful lure but deadly underneath. the side profile drawing look really nice.


#46

Hello Gaea;:wavey:

Lovely concept and very nice shadings u have there!

As for the last picture and critics;

I don’t approve :sad:
‘‘Well, back to something serious, I’ve been trying to put the siren into perspective which is kinda hard, cause it’s a big and complex creature, and[color=DarkSlateGray] [color=Gray]I want to show it in its entirety, and not have one part occlude another.[/color] Sop, this is what I’ve come up with[/color]:’’

If u don’t occlude parts, perspective will look wrong, if perspective look wrong, it’ll affect you’re overall image so we don’t want that :). For example; Shell’s thickness gone and muscles go inside while you trying to show the eye. You can try to show the shell more side of the view. Don’t mind showing parts…That’s why we do 3 side drawings :D.

Good luck!:beer:


#47

Nice concept ! The only thing i should crit is the element on the nose, it lacks a bit of elegance… And the likeness with Amy Lee needs some work (if you want a likeness). Be careful on the shapes of the lips, the shape of the eyes… This is very important in the likeness.

Keep going !


#48

Very nice idea! and original. I love you third sketch, very fluid lines. I’m waiting the next ^^


#49

inqy: hi there, well the frontal view is coming for the modeling sheet, but it’s gonna take a while. Cheers.

madbot: lovecraft rules! thanks for the opinion.

bangbangteng: more sexy, got it!

Ferx: the attacking pose will be in the final image. The mermaid tempting a poor dude while the tentacles are warping around him. And yep, shrimpy and boose get along well :slight_smile:

Ataulfo: muchas gracias che!

FrozZT: totally right, but I’m too lazy to add variation. I know, I’m a slacker :blush:. Thx for dropping by and congrats on your wondeful entry.

mporter: hi, good to see you here. Comments appreciatted.

Akiman: very sound advice man. By the time I read your post I was almost done with the shadding though. Hope it regains some of it 3D-ness. I’ll be more careful with perspective next time. :wavey:

Abrvpt: Right, the nose piece is crap. I’m removing it alltogether. I wasn’t aiming for resemblance with Amy rather than capturing that piercing look in her eyes. Thanks for your C&C.

neobear: well, here it is:

A few more sketches and I’ll be starting with the modeling sheet. CYA!


#50

Hey Herald, Love the shading on your latest sketch, 1 thing that is bothering me with her is she looks very flat around her torso, throw a bunch of curves in there, don’t be afraid to put a few pounds on her :wink: Can’t wait to see you take this through to the painting stages!

PS- I am going with the slug idea for Abbadon, be sure to check em out some time tomorrow when I post up his Final Final design haha!


#51

This is a good drawing, I liked your design steps.

For critique I think you should adjust the torso too, in particular pay close attention to how you’ve modeled her shoulders/arms, the neck and also the face. Right now the head is tilted to the side, try to cut out the rectangle with her humanoid parts and place it so that the shoulders are horizontal then flip horizontal and you’ll see what I’m talking about.

Good luck!


#52

i feel that the focus now is on the girl~ i like the origin better,just like the girl is a bait~nut it looks like the girl control the shell creature now,hehe~just personal feeling

good concept!~cheers!


#53

excelente estare atento … suerte


#54

GregStrangis: everybody asks for more boobs, lol. Gotta give in to the popular demand…

niva: you’re so right. Her head would have had to be dislocated to be in that position. Fixing that. Many thanks bro.:bowdown:

birdman03: i see what you mean. I guess the problem is that the big eye seems to be focused on the girl, and that takes away from its personality. For the final piece I intend to have a “prey” mesmerized by the girl, and the eye focusing on him. Maybe that will help? Your opinion in that matter is precisely what I needed.

elixAndc: dale, el talento latino siempre es bienvenido.

And now a small update, a revamped version of the previous post. More textures, fixed shadding and a proper head :blush::


#55

Hey Herald, the new face looks much better then the previous one, I understand about the boob thing haha, you plan on doing the final sketch on paper or on the computer before coloring??


#56

wow you are really talented, this is really good stuff, can’t wait to see this completed… gl.


#57

Hey GaeasHerald, looks like you have some good progress coming along here. Hope you don’t mind me giving my two-cents. IMO, I think you should open up the eyes. Eyes can be a very intense and seductive trait. (She looks like she may be falling asleep otherwise)

The eye of the monster, while well rendered, seems almost too cartoony or too human. What if you tried using like and octopus eye or some sort of sea creatures to help push the menacing nature of it? Maybe you could, instead of an eye, put some sort of disgusting mouth to create a dichotomy between danger and beauty. Mouths can be pretty creepy and scary.

The “horn” on her head seems to be lacking in some way, almost a little like a head-sock. If you want to push the seductiveness, I would create some sort of element that is fuller. It doesn’t have to be a full head of hair but maybe an ornate horn/fin. Or if you want to still have and singular thing coming off her head maybe have a tentacle, like a continuation of the one she is a part of. You could have it wrapped around her neck like a mink fur or scarf.

I hope some of that is helpful and too harsh.

Here’s a link to some good anatomy reference material for mermaid poses. I hope it’s helpful too. [b](Warning Nudity)[/b]

http://lockstock.deviantart.com/art/Mermaid-pack-2-29862631


#58

Heya Gaea :slight_smile:

An accessory behind girls back maybe a nice idea :smiley: but still i don’t really think its a real issue.

My only critic is for the anatomy; Her right shoulder is down for the arm is high. Shoulder should be do a circular upside move and move closer to neck.

But it doesn’t affects you’re design but it helps you in general process :slight_smile:


#59

It’s looking great - cool creature - but I have to agree with birdman in that it looks like the woman is controlling the beast rather than the other way around. Trouble is it’s difficult to say what to do about that. I suppose I would make the woman less human, with features represented by colour changes in the scales, etc. but I guess that’s easier said than done. Perhaps in the final version, if the creature is hiding behind something or whatever, it’ll be easier to see. Nice work.


#60

I think the woman might need some more work.
Her head and body(hips, shoulders) are all going in the same way/perspectif which for my feeling makes her feel a bit stiff.
In post 48 her head is in another direction as the rest of her body which to my feeling made it more dynamic/alive…
Maybe if you put her shoulders in another angle as her hips & head, this could give a bit more dynamics.
Anyway realy Great Work!!! and keep m coming!
Good luck and all the fun!