DWIV - 2D - FrozZT - Liv, Queen of Trees


#141

hi FrozZT your creature looks interesting but the composition seems very strange ,maybe you must move your model in middle .

Good luck


#142

ario: Thanks man! :slight_smile:

Alekzsander: Thank you! Yea i know the character should be center of attention… And i plan on making her the focus of the image. An easy way would be to put it in the middle like you say and skip the rest of the image, but i really want to make an image i like and not just a presentation of what I’ve already created.

I’ve done some more work on the main character and will keep pushing it further, some more color has been put into her figure. I had a bit of an inspiration block for a while today… I hope it will pass so i can finish this the way I’d like. Anyway, here she is again. All thoughts very much welcome and appriciated! :slight_smile:

-Niklas


#143

Excellent job dude, keep up ! :wink:


#144

Hi mate,
Haven’t replied here for a long time, been really busy.
I can see that things are coming along nicely here.

But, to be honest I feel that your final image could be more grand, when I first saw your sketches on the small critters living in her behind I imagined how it would look like on the battlefield. How she would walk calmly through a battlefield of robots, demons and what not and just own them, one by one (something like the battlefields in return of the king). As it is now, it looks like she’s taking an evening stroll through Sweden. I just feel… is that it?
Don’t get me wrong, technically it’s very nice but I wanna see her mess shit up!

Other than that, keep it up, it looks like you’ll finish another Dominance War. :thumbsup:


#145

You stuff is looks real nice, I enjoy the colors and general atmosphere, this will stick out a lot from most entries, and the concept is interesting as well, blowing brains out
nice :surprised . I did have question about the ties, I know it adds and interesting visual, but do you think people will still be using them 1000 years from now? (I sure hope not) just a pointless observation.
On the other hand I do agree with Mikael, that a battle scene could be more appealing for most people, I guess it just depends on what you want, or if you will satisfy the populous with what they always want. Your probably real out of time (me 2 :cry: ), so if you stick to this one makes total sense to me, especially if this is what you like. Keep it up :beer:


#146

Abrvpt: Thank you! :slight_smile: I’ll try :wink:

Izuael: Hey m8! Yea i guess you are right… I tried to think about a scene like that at first, but couldnt come up with something that appealed to me. But this one did somehow, of course its not finished yet so i’ll definately try to put some more action in there… Right now im not happy with it at all :/. Gonna try to pull myself together! :stuck_out_tongue: Thanks alot, I appriciate it! :wink:

live2contage: Thanks man! :slight_smile: I had a thought that its an obsessed city, it could be from a totally different time… Our time maybe? But either way I didint enterpret the story like it connects to the realworlds time… Never mind, i just dig them so they are staying! :stuck_out_tongue: I’ll try to put something impressive together…

-Niklas


#147

Really diggin the colors man. I love the yellow coming off of her head!


#148

Stutts: Thanks for the support man! :wink:

I’ve been reworking some proportions and painted some more on her figure… I really hope there’s an extension for a couple of days or so, I need it!! :open_mouth: All thoughts welcome and appriciated! :slight_smile:

-Niklas


#149

Played some more with the compo, put in the guardian, dunno, lots more to do…

-Niklas


#150

hey Niklas, nice progress!

i like the way the illu is painted, but if i’m honest i got problems with the compositions the light background and the figures on the left, make my eye fastly go there not onto your main character… its very dark, i barely see it…

i’d suggest you try make a drastic approach and paint completly over everything, or start a new comp, with elements from this one… thats something i heard very often from my teacher now and then, if somethings not right, take what you learned and make a new one, fresh start, its so hard, letting go of what you’ve put alot of effort in… but it could give you new ideas and make you prolly do much faster…

but don’t get me wrong, its already a very good paint and colors, blending are well too… but i’ll guess with a fresh start, you could do way better, more balanced … :slight_smile: keep it up, and i hope i’m not to rude… just trying to give a constructive suggestion , to make your piece even better :slight_smile: thumbsup!


#151

Hi Niklas,
I really like the way you are working with the shades in the main character, really beautiful. Although, I think there is a kind of lack of balance in the composition, This maybe is your method or approach to the whole painting, which in this sense could be good. My comment comes just because I remember that I use to approach my paintings getting too much attention to some parts instead of others, even when teachers used to tell me to work in the whole gradually I liked to do it in my own way. Well I don’t know why one day I constrained myself of working in the whole step by step and I realized that I was easier to achieve what I had in my head.
Well i hope I didn’t bore you with the little story and somehow was useful.
Best
Ricardo
my DWIV W.I.P.


#152

poor me, i just found out that after firefox update, it had deactivated the color management, so this was the reason everything went so dark…

my bad . i’m so sorry… i still have little issues, with the left side, dunno why, maybe the other characters on the left corner side.

but my feeling is way more balanced with managed color then before… i’m still ashamed, :frowning:


#153

Nice mate, adding the guardian in the background (and it’s huge!) added some much needed action in the picture. All the white mist though kind of drags all the attention from the queen, she blends in with the forest, almost disappears. Which is a shame since she is the important part.

Are we going to see the little critters as well? Would be cool with them just flowing from her and on to the battlefield, like in this one from DW3, for example.

She kind of reminds me of the Groke from the Moomin’s :applause: I think I mentioned it before, but your queen is the opposite in that she spreads life instead. Maybe incorporate that in your image even more, maybe she’s touching something “evil” and it has started to grow plants from it. Or maybe turns to mossy rock.

The “evil corporate dudes in costumes” feels out of place somehow, with the Shanto man from last year I liked how there were dead robots scattered on the ground, something relevant. She deserves a mightier foe.

I saw you got +7 days to work with, that’s awesome. Really push it now, and remember that sometimes you have to kill your darlings. :stuck_out_tongue:
Push it to theee limiiiiit! :buttrock:


#154

syrez-one: Don’t worry man! Thanks for taking the time! :slight_smile: I might end up toning the guys in the corner down in the end…

MrRico: Thank’s man! :slight_smile: Yea, I have’nt tried to balance the composition really becouse all you get from it is a calmer image, harmony and yeah, balance. Different approaches gives different feelings, alot of people get hung up on balance becouse it sounds right somehow, its only one approach, not the right approach. That doesnt mean its wrong either of course, just not the one i chose for my composition. I’d like to give a touch of anxiety, i find that exciting. And yea i agree with you working with the whole picture is a good way to bring your ideas to life, but i dont think its to balance your image(only if you wish to), more a way to easier give a unified feeling, that the different elements in the image work together in an illusion of a whole. In other words a good way to control your composition to your liking instead of focusing on the placement and execution of individual objects or elements. That’s just my oppinion of course! :slight_smile: I guess it just took alot of time for me to place the composition this time. Thank you for the input! I appriciate it, i just like to write this stuff down to solidify for myself how i feel about things mostly. :wink:

Izuael: Thank you m8! :slight_smile: And yes i agree, the mist isnt working with the image like it should. I’ll make sure to keep working it! My first priority is the soul carriers, but i will most likely include the asscritters aswell! Yea i’ve thought about showing that part of the ground is actually a grown over demon or something and i also want to show a demon being injected by a soulcarrier so a tree starts sprouting from inside of it. I just need to fight my lazyness right now. I’m kind of sick of working with it hehe! Thanks for the input man, Much appriciated! :slight_smile:

Here’s another update, I’m progressing slowly right now, so tired of it. I’m gonna go to a party tonight so hopefully i’ll be inspired again tomorrow! Still a long way to go… All thoughts welcome and appriciated! :slight_smile:

-Niklas


#155

wow totally awesome rendering! that further rendered leafwork to the right! :U

c/c: the dudes to the left are off in perspective. either they’re below the beholder, in which case the closest dude is too far up (or other dude too far down), or their heads are level with the beholder’s head in which case they both must come up etc (but that might not be the idea :)).

about the vegetation, I think you should work in lots of crossover vegetation. low vegetation, bushes etc to higher/lusher-than-lawn ground cover like kärskål or something like that :slight_smile:

only lawn and distinguished trees may be natural for a city environment but more wild vegetation is usually more dramatic and if there’s broken up ground (from which a year old tree is growing) there would definately be more wild ground cover (comes in like a month or two). the thing with lawn type ground cover is that it needs either a non-typical (for us) climate/soil conditions or grazing animals. otherwise plants like kärs take over much quicker than (lawn) grasses.

when it comes to the rendering of these things, perhaps think negative space? perhaps find/whip up a texture that could help you quick in the vegetation? (I really hope you’ll finish!)

I second the comment on the mist.

this is turning out so goddamn awesome! I love the motif and idea too! I’m right now reassessing my life and getting into permaculture, hippie rebellious thoughts and stuff so the theme really strikes me! :stuck_out_tongue:

good luck!


#156

Great work, man :slight_smile: I agree that you could do some more work on the composition, and I think erik_j pretty much covered it, so I just shut up now :slight_smile:


#157

Hey Nicklas,

Your work is coming out great like a real painting… This one is worth a million soon! I can’t wait to see it completed, take care for now…


#158

Erik: Thank you so much for the crits mate… I really appriciate that you took the time! I’m gonna try my best to implement the feedback you gave, it even inspired me… :wink: Thanks again… :smiley:

MartinNielsen: Hehe yea… :stuck_out_tongue: Thanks for the support man! :wink:

ShogunWarrior: hehe nah dont think it’ll be worth much, but im glad you appriciate it! :wink: Thanks for the encouragement!

-Niklas


#159

Looking good man I love the addition of the guardian! can’t wait to see this one finished!


#160

Stutts: Thanks man! I appriciate the support! :slight_smile:

So I realized that the forrest was pretty much green and umm, green and some more green hehe… So I’ve worked alot with the colors and also painted some more vegetation, gonna keep pushing that probably and also introduced some soulcarriers a.k.a. floating sperm. Oh yeah, I toned down the fog some to the left… Starting to feel like i can pull this bitch together in the end! :slight_smile: Here’s the update… All thoughts welcome and appriciated! :slight_smile:

-Niklas