this composition is cool but I think I like the other one in post #94 better. It had a more natural flow and your character looked better and closer to the image.
DWIV - 2D - CGS_yakonusuke - Purification
I`m with FrotZT regarding the creature and with ROBOTTANK regarding the composition. I also liked post nr.94.
But hey, still a lot of time left…
Hi Jakob, this is evolving brilliantly. I can’t make any further contribution on the composition and pose, cause the guys before me have made excellent points.
My two cents would be to add some sort of glow to the flames on the character since your scence has a lot of atmosphere and downplay the flames on the back thu atmospheric perspective as well. I think making the air thicker through smoke & myst can help you to keep the focus on the character.
Hope it helps. 
Excellent work
He’s really in the “hot” seat
I agree, that the composition in #94 worked better though.
dont keep me waiting so long, I hope you get all the time you need to finish up, its coming great,and I check for updates every day. nos vemos loco jack.
Hmm I disagree with the others, I think this pose and composition looks more natural, the mount looks more like he’s interacting with his environment than he did previously.
Anyway great work no matter what! 
I had to finish some other stuff the last days regarding my graduation, but now I have
some time again to finish that piece.
First of all thank you guys for the critics! Very appreciated. Some of them I tried to
implement- like turning the head a bit and the rear frontfood.
But I will go with this composition , even though a lot of you think the other feels better.
As mentioned the most details of the mount got lost in the frontal view.
So I think this is the better view to show my characters.
A few points I will realize in the next steps like the glow and maybe some opponents in the far on the right side. I already added a smashed robot in this area. 
Very likely I will stick to this bright sky, instead of to tone it down. I don’t
want to give the torches to much attention. That is also the reason why
I didn’t put white in the flames to make them more shiny.
Here it goes:
- some closeups




Hey jacob, your work is coming out just great. Good detailing and lighting. For me i lack all those skills. Just looking at your work is bringing in the mood of things. I love it man… keep it up and hope to see the final result gl to you…
This amazing I like the over composition, ? what made u come up with that background right there? Are still going to put the logo on there, I thought that we need to keep the logo visible, anyway Good, Great, Awesome, Keep rocking it!:buttrock:
wow! I’m really enjoying this piece, its powerful and dramatic. I also enjoy the atmosphere with the devastation and building, mixing in with a fantasy type creature. I agree with sticking to this comp, good call. There are only 2 things I notice that at first glance might look a little of. One of them is the chains, there sagging were the mount is, and have tension on the other side. I figured its because their attached to a ring on the mount, maybe you can make it more noticeable. I also like what you did to the head but if you add a little more depth to the angle on the jaw line and maybe fiddle around with the eyes a bit it would help some. It gives me the impression its a little flat now. Anyhow I dont know much about angles at all, but just an idea. Cant wait for your final entry, its gonna be great. Cuidate loco Jack, un fuerte abrazo y gracias por siempre pasar a dar buenos consejos, nos veos man! 
Hey guys!
Peter: Thanks man!
ChaosShannon: Thank you! I added the logo in this update. 
Daniel: Tanks mate! You’re right with that chain issue! I will try to solve that!
And same with the head. I had a strange feeling bout that part since i changed the angle, but good you made this advice!
Great to have you man, your opinion is always appreciated!
Y de nada! Si puedo me gusto ayudar otros! Muchas gracias a ti tambien!
update:

Stutts:
!
Well. I think it’s finished.
If you have suggestions let’em come! I will try to include them if I think it pushes the
result a lot.
If not, a big thanks for the support to everybody! I appreciate the time you took for me!
It was a great challenge! Next time will surely join again.
Good luck to ya all!

wow, very awesome man, I guess I only have a few minor things…I’d put a little highlight from the torches on the back of the horns, the hind legs look too thin near the ankles ( I’d put more muscle on them), and I think I’d like to see the flames redone on the torches, they just look a bit like paint brushes not flames. but regardless, wonderful job overall!
Thank you Robbottank! Yea… the torches suck.
Actually they bothered me since the first minute.
I will give it another try. Thank you for the support!
all gr8 here!
one thing: if u harpoon something and u pull the arrow end will anchor in the victims flesh… while now they stick out from their back wasting the pull effect of course in case of a barbed harpoon you could have them sticking out more because of the barbs along the lenght, i know it’s fairly minimal BUT tht’s one of the first thing i saw looking at it…
I kniow also u were shooting for a very diffure lighting but having a more concrete shadows, mostly because of the light sources given by the flames, casting on the ground would weight the steed a bit more, u could tone up the lighting on the character because of them mostly on the hair strands on the little mean one…
i know u are probably sick and tired now but i would love u to use all the time given to make your outstanding work stand out even more!
keep it up master
ciao
S
Thank you for the suggestions Stefano!
I fixed the harpoon issue, but changing the whole lighting would be too complicated to do last minute. Besides I like ground how it is so I wouldn’t like it elsewise.
But thanks again, very appreciated!
Thanks Donglu! Glad you think so!
Well I’ve redone some parts like the torches, which fit better now I think, but still aren’t as great as I would have had them.
Deadline is near.
I won’t change anything anymore. So it’s done!
Thanks again to you for all the support! And lots of luck with the judging!

This is one of my favourites in the 2D category. I think you’ve got good chances of bringing a medal home. Best of luck Jakob!
One of my favs here.
Great work Jacob!
I know it’s too late but maybe if the creature would have looked towards us ,could have been cool.Or his tail coming towards us to create just a tiny bit more deepness/3D feeling as there is already.
Anyway amazing concept & great execution!
All the best!
-Remko