DWIV - 2D - Baron Impossible - Evil Eye


#141

Your style definitely stood out of the bunch. No Critiques today, Keep up the good work!


#142

syrez-one - Thanks v much :slight_smile:

Sleepinglion - nice of you to say, cheers!

Anyhow, first profile pic. To be honest I’m getting tired of seeing this beast…


#143

Looking good man! :thumbsup: I understand about getting tired of looking at you’re own design I am feeling the same about mine.:smiley: Keep it up though it’s coming along really well.


#144

Stutts - Yep, will be glad when I get onto the final stage. Good luck!


#145

Great job ! Keep up the stunning work :applause:


#146

This is stunning piece indeed :thumbsup:
I understand U very well, i have this problem too. Only my problem is a bit different, it’s that if i work on one character for too long i can get bored and loose the interest in it, so i never finish it. This is the reason why i have almost 30 unfinished works at home buried deep into my PC archive. XD
Somehow i nee dto learn work faster and keep the same quality, but i guess it comes with the years of experience. :slight_smile:

Keep those updates coming. After wathcing your website and the portfolio here I really want to see how your final illustration will look like. Good luck Simon :beer:


#147

Awesome man,everyone had that phase but usually just try to do something completely different than ussual nad you will be on track again.


#148

Watching the character develop in this thread has been really inspiring! Awesome work.

I think you may be onto a winner there with that last idea, however I must admit I did find that the 2nd concept with the bone headdress had a certain charm to it.

I think your latest idea is the best by far though. Great work!


#149

hi simon
I like your last concept very much.
But if i overprais you it may helps you not a lot.:wink:
So here`s my critique: In my oppinion the metal part of your creature looks a bit boaring compared to these very nice legs. Maybe a pattern or some very big nails (maybe those metal parts have been nailed on the bare body of your crature) could it make more interesting.

Good luck and stamina

michael
[color=White][/color]


#150

NH - Cheers, I’ll try!

aeonseraph - Yeah, I rarely do concept sketches unless I have to because they don’t really help me. Still, it’ll be done soon (or so I keep telling myself) :slight_smile:

nellement - Thanks, you could be right!

Hazzard65 - Thanks, appreciated :slight_smile:

Mraaflaub - Thanks, good point :thumbsup: Well, somewhere on his armour I’m going to have to put the CGSociety logo although I’m not sure where yet… Good luck to you - and everyone else - too!


#151

Hi Simon,

Awesome stuff. Amazing.:thumbsup: :thumbsup: :thumbsup:
Your arachnid sketches are my favourites.
Keep it up:beer:


#152

I know the feeling of being tired of looking at your own work for so long :slight_smile: Everything look great here :beer:


#153

Hi Simon, I too know how it feels to get bored with ones character, I guess most of us are feeling it :banghead:.

Anyway, I need not compliment you again for your style because you already know how much I like it, so I’ll give you some tiny crits: first, this creature in the last sketch doesn’t look as fast or agile as the former ones, and secondly the head choice would not be my first pick. I worry that the big teeth in this one might occlude most of his face and force you to go for a side view, which is not as menacing as if it were looking straight forward.

Having said that, I know you’ve got so much talent that it oozes out from you skin pores, and if anyone can make it work, it’s you man! :cool:


#154

Ataulfo - Thanks! :smiley:

MartinNielsen - Yep, we just gotta push through it. Only a couple more sketches to go then the final image!

GaeasHerald - Thanks, very helpful. First - the head. Yep, I was thinking the same thing. I’ve just started the head-on view and it was obvious those teeth didn’t work. When it comes to compositing my profile sheet I’ll fix them so they’re only at the sides. About the agility, I think maybe it’s because it’s just a static side-view that it looks unweildy. I’ve got plans for the final image to show the beast running up a mountain-side on its four spider legs, with its arms and rear legs off the ground. Not sure how that’ll work out as I’ve got an ambitious composition in mind but we’ll see… :wink:


#155

Very cool looking beast you got there buddy! Looking forward to more W.I.Ps from you
Good luck to you!


#156

Phill99 - Thanks, only one more WIP after this one (thank goodness!)

Front view


#157

Great , baron! I like how it’s painted & rendered , the hands, and the body of that beast.
But I think the transition from the legs to the body could be better. It seems like they are just sticked in the back of the guy.

Keep it up!


#158

[left]Damn this thing is awesome! I see what yakonusuke means about the transition, maybe cutting the armor around the spider leg shoulders to expose a bit of flesh would’ve done it, but it still looks amazing.
[/left]


#159

yakonusuke - Great, thanks for the feedback :slight_smile: Yes, the base of the legs don’t come across well in this version - perhaps it’s easier to see in the side version. The armour is actually supposed to be shaped to allow the legs through but I didn’t manage to convey that. I’ll make sure it’s more obvious in the final piece.

ROBOTTANK - Thanks, your comments are appreciated!


#160

That’s sick man great job,maybe just add something at the upper arm area to make it more connected to the metal area now it loos like its just a mass adedd at the top of the metal part personal opinion :slight_smile: