DWIII-3D-veritech-z-stalker


#21

here’s the current side view by the way:

I’m not sure if it was clear in that older one, but i modeled her with the corset top and boots on, instead of doing the nude figure and adding clothes to it. It seemed expedient to do it this way since the character didn’t need to change outfits or anything. Now that i’m looking at it, since she’s a half-dragon, i wonder if she shouldn’t also have a vestigial tail?


#22

I’m a little bummed out, i made a bump map for the rifle details, and i’ve determined that it’s dimensions just aren’t right to showcase all the filagree details i was hoping to use. It’s just too narrow. I was planning to sort of bank on the artifact being super cool, and that one just isn’t going to cut it for me. Back to the drawing board i suppose…


#23



crisis averted. I turned it into a crystal powered hand-cannon. That’s the same bump i was going to use on the rifle, i’m thinking i’ll just redo it, rather than try to make it work.


#24


#25



much happier with this one now.


#26

Nice start on character modeling Dude. Are U planning for z-sculpting or adding details in Maya. Rightnow the character looks quiet lowpoly, If You are not planning for sculpting and all that, then you can add more polys to your model. Just a suggestion:) The bump map on that Gun looks cool. later on U can add glow to those crystals on back.


#27

The plan for right now is to keep the model as low poly as possible, and take it into zbrush. It’s still under 4,000 tris (assuming it were mirrored). I’m used to making low-poly models for short game projects, so its kind of a habit at this point. I was fooling around with adding effects to the crystals, i made them translucent and put a spotlight in there with a low intensity but as you can see it didn’t really do anything super cool. I also added some incandescence, but it didn’t do anything amazing either. I think i want them to be more purple and not so pink also. Maybe once I make a spec map for it…


#28

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