DWIII - 3D - RedRepublik - Anathema


#41

Agreed, looks damn impressive.
Makes me want to go back to the drawing board on my entry. Ill jut be doing one more concept now :stuck_out_tongue:


#42

thanks to everyone who responded the comments have been useful in helping me narrow things down. i have decided to officially go with the fire lizard. i still want to make the iron golem/blacksmith character, but i will do that for fun. so here is my latest update. i want to flesh out the model some more and then go back to sketching the gear on top, and playing with different head ideas. i am starting to think about the artifact/weapon as well. so far, i was thining something with chains, either a ball and chain (but mroe unique than that) or some kind of hellbeast on a chain. i am out of town for a week, so i will fall behind some.


#43

Hey Red
Nice progress. I know your still working on the head but I like the direction on the last image.


#44

Hey man I really liked your entry last year, good to see the progress this year, nice model


#45

Nice progress, he looks mean and wicked:scream:. For artifact you can show a metal skull or a creature skull with spikes attaches to a chain.
All the best:thumbsup:


#46

hey redfish and anole…i mean brutikong. great to hear from you guys. madshooter. i was thinking about the artifact. i haven’t concepted it yet, but i was thinking it might be a gem that he uses to control 2 firenymps that he has chained to him. maybe it will make more sense when i draw it. here is an update of some zbrushing i have done


#47

Looking good Red, though the secondary feet coming out of the tail feels odd to me, maybe instead of legs you have the seperation be other tails? Or make the legs at least be functional, as they look like a parasitic twin from birth, which is more of a grotesque feature that the rest of the character does not have. Modeling is tight as always though, and glad to see you update with something.

Spark
www.bbriley.com


#48

Hey Jeff, so this is what the kids are doing these days, the zee, er…the zed brush :slight_smile:
I cant wait to see this guy when he’s done. I like the fire nymph idea. I am also stuck on the artifact. Your progress is looking great!


#49

I agree. The extra set of legs look weird and are a waste if they can’t be used (especially when modeling for 9k tris).

Great modeling and character!


#50

ok fair enough on the second set of legs. i was sort of thinking that they would be more like vegtigial limbs that would be holding the chains for the nymphs, but now i have a better idea, so i will lose the extra legs. and oh yeah, we have a poly budget…forgot


#51

I love the proportions you are going with,

dono about the little legs in the back, but they actually work for me , its got a nice reference to Trex and adds an element of uniqueness to the design,

keep it going !

would you mind posting the low rez mesh of the sculpt you are working on, I would like to see some workflow of how you got to that state,

thanks and keep it up !


#52

hypersasquatch: thanks. here is the basic workflow i am using. i started with a rough basemesh, made in max, then i imported it into zbrush and spent alot of time figuring out proportions and what not. i used the ā€œsnakehookā€ brush to extrude the tail and spikes. then, when i needed more resolution, i exported the basemesh back to max, and modified it to fit around the new zbrush sculpt. then i brought it back into zbrush, subdivided it a few times and projected the detail from the original sculpt onto the new topology. you can also retopologize it in zbrush, but since i wasn’t making huge changes to the base mesh, i thought this way would be faster.


#53

Very clean man. So I take it you DID get ZB3!


#54

Awesome work.

I was wondering all morning how to work back and forth between Maya and ZBrush, being I’m not that familiar with ZBrush.
For normal mapping I thought the UVs needed to be set on the base mesh before sculpting the hi-res model, but didn’t know how to edit the base mesh (add faces) to look more like the hi-res mesh after major ZBrush sculpting was done.

Thanks for the info, I’ll give it a try.


#55

Great sculpt so far dude and right now it feels like an actual real life sculpt. Can’t wait to see more, cheers!


#56

Coming along nicely Red. He has a powerful looking exterior that is well defined. He looks like hes well planted when viewed from the front but not so sure footed from the back if you know what I mean. I’m sure you’re still sculpting him but keep in mind that you need to sculpt in enough details to make him look his size. Right now he looks like a 12’’ clay figure. Keeping my eyes on this one :thumbsup:.


#57

i thought my indecisivness was over, but i have been revisiting the spider lady idea. i just lost steam on the lizard guy. am i crazy to shift gears and start in this direction? if not, then which costume do you dig, if any?


#58

Haha, nah I like the lizard but this one has more punch to me. You’ve gotta incorporate that spider mouth into the nastiest lookin Vagina with teeth though if you’re gonna roll this way… I also like that she has a helmet with multiple eyes rather than her just being a multi-eyed beast… gogogo!!!


#59

I like the fire lizard I’d stick with that, you should have lava in some of the crack or seams in the body.


#60

Nice work man.