DWIII - 3D - RedFish - Demon Invoker


#21

holy crap! i just saw this, and figured you were still going to be in concept stage. this is looking awsome. i really like the detailing you have going on. my only crit is that his overal body seems a little stiff right now, but i am sure you can tweak that in the low poly.

red


#22

Outstanding modeling on this one. Lots of great detail. Keep it coming


#23

I wish I could come up with a charachter like this. i can’t wait to see the textures applied…


#24

Shit!, talk about nasty character:) I almost expected you were hungry for revenge since last dw. You have improved alot.

About the proportions of the torso. His muscles are slightly more neutral in the concept, and I think the model could be better if his shoulder and neckmuscles were bit thinner, and perhaps make the waist/stomach area wider. My english isnt enough to give detaildescriptions about anatomy changes… but in short, a little less athlete. Just a thought, it might go better with the undead theme.


#25

Wow that is looking pretty cool nice detail on the horns.


#26

This guy looks wicked!
Amazing sculpt - Keep it up


#27

Unbelieveable! Just amazing execution on this concept.
He’s terrifying!


#28

Hi everyone, thanks for the replies and feedback

I think I am goign to work on the proportions of his upper torso a bit, and he still needs gloves, armguard, and I think I am going to redo the boot and the helmet, going to be a while til this guy is done, thanks for all your feedback


#29

He is looking really good. Very impressive. I can’t wait to see the textures on him.


#30

Redid the guantlets


#31

your character is indeed very impressive. Everything seems to flow very well and detailing is awesome. I agree though, that he looks a little stiff. You might wanna change that in the highres to have a better construction shot :slight_smile:

I also think that these bumps on the skin should be sharper.

Weapon is really amazing as well!!


#32

Dude super sweet model! I’m digging on those souls in the mages chest, (plus the story line is well thought out). Keep up the work, I hope the game res turns out to be just as kickass as the high res model!


#33

Nice, the lower body is really looking awesome!


#34

Great stuff man! Cant wait to see the finished product!


#35

pretty slick work so far andrew. cant wait to see you take all those spikes to low poly :stuck_out_tongue:


#36

Looking great :slight_smile: Will look awesome in low poly im sure :thumbsup:


#37

Wow, badass… love the little guy in the torso.


#38

I put new placeholde boots in there ,and a new arm guard for the right arm which is also placeholder, but this is the first shot of the nearly final all together,

I am still going to go back and mess with the upper torso in mudbox, edit the middle skull do something with the left side of the chest, and any other suggestions are welcome probably add some holes in the cape too, but might just do that with the game rez


#39

Hello man, you doing a great job. :buttrock:


#40

Great update, got no crits here. :slight_smile: