this is how the humanoid demon is looking right now:

I wasn’t happy with A, and i think i’ll go with B. It has more of that combination of fish and insect that i’m trying to get . Next is a diagram with the materials that i’m going for:

-claudiu
this is how the humanoid demon is looking right now:

I wasn’t happy with A, and i think i’ll go with B. It has more of that combination of fish and insect that i’m trying to get . Next is a diagram with the materials that i’m going for:

-claudiu
here’s a near final version of the first demon:

I might change some things after your c&c or if they seem necessary along the way, but for now i’m satisfied .
-claudiu
Hey great job on the sculpt so far dude, I think the wings could be a little bigger to show that he is powerful… just a suggestion.
It’s like a Male insect fighting for a female insect, the male with the biggest “Jaw,wing, etc” is attractive. Cheers
Hey nikudy glad to see you back on track
For me the B looks a lot better since the wings looks much more connected with his body and also it fits his skin legacy.
bigger wings will sure look much better but IMO the angle of the enemy hit aquracy will also be bigger.
Keep it up mate
thanks guys!
Loukor: i had that in mind at the beginning, i realized that if i make the demons too big, the caster will be too small to be noticed. so i’ll have to mantain a balance.
anyway, this can be tweaked even in the final stage, so i’ll have plenty of oportunities to test that. thanks for the suggestion.
-claudiu
Another update:

This is the second demon i had in mind. Next i’ll start on the caster.
-claudiu
The new one looks pretty badass, but it needs somthing, a visual representation of the Jaws soundtrack added to it, or maybey it needs bigger teeth 
Great work.
here you are. I really dug your entry last. This one’s looking pretty sharp as well, here’s to it finished!
thx guys
.
Airflow: it will have bigger, sharper teeth. i’ll make them using some planes because of the polys constraint, and will share the same texture space, so i didn’t insist on them in the highpoly version.
-claudiu
ok people, update 
i started the modeling on the caster. i worked mainly on the head. here are some variations. they are very subtle, but i’m a maniac when it comes to a character’s personality :

still playing with the silhouette. Some opinions would be good 

-claudiu
Great progress … i like to watch it a lot.
Personally i would choose head A because it looks more “bulk” and angry.
For the thorso i would choose 2.
Keep up the great work.
ChrRambow: thx :). those would be my choices too, but i would like to hear what the other people think too.
-claudiu
Good job nikudy! Last year youre model was great so I am eager to see youre progress with this one !
Great start on these claudiu. I love your style and sence of realism in your pieces. The sculpting is spot on. The materials you chose for your beasties should help bring out that alien feeling about them. For your beasties, I think you should really push the menace factor. I mean make those teeth sharper, bulk up and make those arms look just twisted and sharp as razors. They really need to look like they could tear anything up, especially machines. That should also help contrast your summons with your main character. Good Luck. Bafta!
p.s. Great job on your last entry. Nu imi vine sa cred ca n-ai ajuns printre primii in clasament. Meritai sa il fi depasit cel putin pe cel care a luat locul zece care de fapt dupa parerea mea nu a fost la inaltimea lucrarii tale. Asta arata ca cei care voteaza au anumite idei si un anumit stil dupa care se uita. Noroc inca odata.
Thanks everybody !
First lowpoly test:

Presently the demon has around 1800 tris. i wanted to see how much polys i needed and what texture resolution i’ll get in the final diffuse texture. I must say i was surprised. i expected it will need more polys and i’ll have a lower texture resolution. right now it uses less than a quarter of the texture.
Here i was fooling around, just to get some ideas for the final pose:

-claudiu
A near final version of the caster:

Only thing left of him to model are the hands, but i have to take a break.
-claudiu