DWIII - 3D - molynext - Great Cthulhu


#21

I’ve also been re-thinking my choice of artifact, so I’ll likely be posting a few sketches soon. My character is an Invoker and I’m going with the Darkness/Void power. I was originally going to use a Shakra (disc blade weapon - think “Xena”) but I basically just want to use a black hole as my artifact. My character is not suited to hand to hand combat or weilding a weapon and doing so would diminish it’s sense of megalomanic power. Perhaps I would link the black hole to some sort of item, but I’d prefer it if Cthulhu generated the black hole from it’s own body. Thoughts anyone? I’m going to have to read the rules again carefully…

OK I just had an idea - perhaps Great Cthulhu IS the ancient artifact weapon, in which case I’d have to create a cultish summoner character. This could really help with the sense of scale…


#22

If you got time to whip up a summoner character that may be your best bet. This dude is clearly far too big for weapons. The thought of something of this size physically a machina fleet of ships, as rad as that could be, just doesn’t seem proper. Seems like the type that would use mystics to get the job done. Maybe a scepter, or a censer?

The wings in 2d are looking good.


#23

Here’s an update of my model - I’ve actually done a bit of refining since I spit out these renders. It’s now at 8950 tris (including the artifact and 4 eyeballs, not shown here)
I decided to keep the shakra artifact, and make the center of it a portal/black hole. Let me know what you think - I’m currently unwrapping it and making some final tweaks before I hit Zbrush.


#24

You should make the pedestal a little city like you were mentioning about and show him crawling out of the portal and just crushing the city. Or going the black hole route, have him pulling himself out of the black hole (which would show how strong he is) and have the city being sucked in while he is coming out. But I would check to see if that is allowed first as I don’t know if that would be considered “using” the pedestal in any way. Either way it looks great, now you just got to figure out where to put he CG society logo :smiley:


#25

That head is making a lot more sense to me now seeing it modelled. I really like the added detail in the hands and joints of the knee. Probably way too late to suggest this, but have you considered shrinking the head back a bit? Bipedal forms tend to suggest a much bigger scale with a slightly smaller head, and not just through a trick of perspective. Most living things see the size of the head relative to the body decrease as ages and grows.

Having to stick the logo somewhere on this guy sucks, though the chakra might be a good place to hide it. You could consider markings on the arms - some kind of ritualistic designs you could sneak the logo into.

All in all, can’t wait to see this guy once you take him into Zbrush!


#26

Hi everyone, just wanted to post a quick update - I’ve done a bunch of tweaking and refining to my model, got it down to under 8500 tris for everything. I’m planning to use the extra poly’s at the very end to smooth out some of the tentacles. Miqosis - I did a couple of tests with the size of the head since reading your suggestion but in the end I preferred the look of the larger head. hopefully I’ll be able to get the sense of scale across once I pose him next to the details on the pedestal. I’ve also been playing around with the placement of the logo, and so far I’ve been most pleased with how it looks on his forehead, but I doubt I’ll be 100% happy with it no matter where it goes… Here’s where I’m at so far in Zbrush, I’ve got a lot more to do so it’s going to be a busy week! Any comments or suggestions would be appreciated


#27

The forehead? Really? I would kind of hate to see the logo stuck onto that head design. I think the problem with a character that has no clothing or accoutrements is how difficult it will be to stick the logo on there. No matter where it goes it’ll likely end up feeling like an afterthought. I would suggest the back maybe - tucked between the insectile legs on the small of the back.

Lookin’ good - I like what you’re doing with the feet there. kind of coolhow the anatomy of the tenacles just kind of drapes down around the calve muscles under the skin.


#28

Here’s another quick update with some images of my Zbrush progress and an idea for a pose. I still have some details to flesh out and 1 more subdivision level to go. I’m going to start the pedestal tomorrow so I can combine all of the elements before finalizing the pose. If anyone has any comments or suggestions that’d be great! Thanks

Miqosis - I tried a different placement of the logo (the back of the head) and think I’ll probably stick with it… maybe.


#29

Looking good. The details are really starting to pull this whole piece together. What do you have planned out for the pedestal?


#30

thanks - I’m trying to work out the pedestal right now but am having trouble nailing it… Oh and by the way the pose I posted was just me playing with transpose in Zbrush - it definitely won’t be my final pose. This character needs a pose with much more weight to it! Transpose is fun though!


#31

Whew I made it - here’s my final images. Final Poly count was 8998 tris. I was really running out of time near the end but I’m pretty happy with the final character. If I had more time I would’ve done a few more poses and spent some more time prettying up the sheets but oh well - Good luck to everyone!

Winning Pose

Beauty Shot

Construction Sheet

Texture Sheet -OOPS I made a mistake in the text on this one, all textures are, of course, 2048 X 2048

Concept Sheet


#32

Bloody hell, man. Fantastic stuff. You should definitely be proud of this entry.


#33

Nice Job Mitch, Feels good to be done doesn’t it? Sorry the City stuff didn’t work out, but It looks great regardless… Are you planning on doing anymore work on him for the future??


#34

Thanks guys - It’s definitely nice to be done. These past couple of days have been intense - right after I got done last night my wife and I went straight to the pub to celebrate (I don’t know who was more relieved, me or her) The only other work I plan to do with him is a turntable animation and refining the texture, construction, and concept sheets a little bit.


#35

Thats awesome dude! i love the one where hes comming outta the void!


#36

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.