DWIII - 3D - molynext - Great Cthulhu


#1

“The disruption caused by this war has caused even the Great Old Ones to stir. It seems somewhere a wormhole has been opened and released an unspeakable horror from it’s prison. Finally free after an eternity spent watching and waiting, Cthulhu’s rage will be felt like a shockwave of obliteration.”

I just wanted to get my initial concept drawing up - I know it’s a pretty standard take on Cthulhu at this point. I will be adding wings but haven’t figured out how I want them to look yet. I’m also not sure about the number of tentacles, since that will depend on how many extra poly’s I’ve got. I’m hoping to get started in 3d right away.

I had a hard time thinking of a weapon since Cthulhu wouldn’t really need a physical weapon - I was thinking maybe something that could be used via telekinesis, which is why I chose a shakra. I figured it might look cool floating and spinning behind Cthulhu, halo-like. I’ll continue to give it thought…

I’d really appreciate any suggestions - this is the first time I’ve done a competition like this, and I rarely post on forums.

Edit - Finals

Final Poly count was 8998 tris. I was really running out of time near the end but I’m pretty happy with the final character. If I had more time I would’ve done a few more poses and spent some more time prettying up the sheets but oh well - Good luck to everyone!

Winning Pose

Beauty Shot

Construction Sheet

Texture Sheet -OOPS I made a mistake in the text on this one, all textures are, of course, 2048 X 2048

Concept Sheet


#2

this rough draft has a pretty cool shape to it I think…good organic shapes. It’d be neat if it had a combination of super hard surfaces (weapons, armor whatever) to juxtapose the jellylike tentacles. Some good potential for stylization too! war on


#3

thanks - I’m not sure what I want to do for armour, I was planning to put most of the detail in to various textures on the body (slimy soft areas, scaley metallic areas, rough rocky areas, etc) but some basic, heavy geometric shapes for the armour would definitely create a nice juxtaposition.


#4

I hate you and everything you stand for.

Your drawing sucks too…


#5

here’s an idea i had for the wings, not really happy with them yet… hopefully I’ll find time this weekend to do a bunch of drawing and finalize the concept. The 2nd sketch shows an idea I had for some spines/head dress to give it a more monarchical feel.


#6

Was Canadian Bacon joking when he said that?
Anyway, I kind of like this. Personally, for me, the wings are a bit too much, but hey, it’s not my model. But then again, the wings might work.


#7

Steyn - Thanks, yeah the wings might be a bit gaudy… maybe I’ll go with fins instead…


#8

The design is unique and awesome at the same time but I do agree with the wings being a bit too much, looking forward to the fins.


#9

ok I’m definitely changing the wings - they’re going to be roughly based on the fins of a flying fish and/or lionfish. Thanks for your comments guys


#10

lol!! Steyn, I was joking around, he and I work together. No worries. :slight_smile:


#11

Looks good Mitch, I like the idea of using fish fins, you should have them spread out and upward like dragon wings, with your artifact in the center. I also think some kind of armor would be pretty cool, something like fish scales or kind of like shark skin


#12

Those shark scales look wicked, I’ll definitely be incorporating those somehow - here’s a new sketch I did of a wing that I’m pretty happy with, much “fishier”, though I’m not sure about the open space beneath the forearm…


#13

supa dupa sketches man!Nothing else to add!just wanna see more:D
Happy war man!


#14

Looking Good So far. I like a lot of the ideas you’ve got going on here. If you decide to go with the wings, maybe you could consider adding tenticles to the fingers fo the wings. That way you’re incorporating the whole underwater thing with the bat wing idea.


#15

Hey cool idea! I like your interpretation of the character. Just be careful not to stray tooo far from the original description. You may end up having a sea (get it?) of fanboys hunting you down haha.


#16

The hard thing is staying true to Lovecraft’s original description of the character, while at the same time creating my own unique interpretation of it. Fortunately the original descriptions leave quite a bit to the imagination.

from Wikipedia:
"The most detailed descriptions of Cthulhu in “The Call of Cthulhu” are based on statues of the creature. One, constructed by an artist after a series of baleful dreams, is said to have “yielded simultaneous pictures of an octopus, a dragon, and a human caricature… A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings.” Another, recovered by police from a raid on a murderous cult, “represented a monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind.”

When the creature finally appears, the story says that the “thing cannot be described”, but it is called “the green, sticky spawn of the stars”, with “flabby claws” and an “awful squid-head with writhing feelers”. The phrase “a mountain walked or stumbled” gives a sense of the creature’s scale."


#17

Truthfully you can interpret a cthulhu spawn about anyway you want. It’s all part of the “horror Cosmic” something so horrible it can barely be described. Now model it! I think it leaves a lot of room for interpretation and what you are doing so far is pretty darn cool. Keep up the good work.


#18

hey, I wasnt trying to discourage dont get me wrong. I love what your doing with the character so far. I would start pushing on the model :smiley:


#19

You picked a hell of a name to live up to by way of character inspiration, but I can understand - too tough to resist taking a swing at him. And you’ve got a fantastic direction to run with here.
Before you get onto modelling you may want to finalize that wing. Your initial sketch including wings make me think of Evangelion which lends itself really well to the design you got, but I am eager to see that new fish wing/fin design on the figure itself. YOu might also want to make early considerations for thing like if they fold down and how they will look as such, as well as movement like whether the flap in flight or simply decorative (cthulu could just as easily fly by mystic means).


#20

here’s some pics of where the model is at the moment - I’m at 6670 tris, and plan to spend the rest of them refining the mesh (mainly the tentacles and wings). The numbered images are variations that I played around with, so let me know if any of you prefer any of them.- I’m hoping to have it Zbrush ready by this weekend

Danexmurder - for some reason I missed your post until now, but yeah I think I will try adding tentacles to the tips of the wings. (I’m still not 100% happy with them right now) I’ll have to see what I can do with the remaining tris - thanks!