madshooter: Thanks 
DWIII - 3D - MartinNielsen - Goliatus The Invoker

Itās all in the eyes⦠I just wanted a close-up of the eyes, 'cause they can tell so much about the character. I guess they arenāt that important in this particular case, since you wonāt see them so much in close-up. The ālightning-eyesā is a visual connection to the lightning inside the artifact.

Did a close-up of the serpent eyes as well. I tried to make a visual connection again between character and spirit. These close-ups also serve as a references for skin details ![]()
Nice details on the eyes. I was surprsed by farazmobinās note because I could have sword you were in this as a 2D entry, not 3D. With the amount of detail youāre putting into the painting, youāre approaching it like a concept art entry, which is great. Good luck with the 3D, if thatās what youāre doing! 
farazmobin: Thanks
Iāll begin modelling now :wip: Weeeā¦
walrus: Thanks, champ
And yes, this is definitely a 3d entry. I understand that you could get confused, because Iāve been very thorough with my concepts. But thatās the way I like to work, and it helps me get everything in place before the 3d. That said, more details could be added to the 3d model of course 
Other artists just make a brief sketch, and then continue in the 3d package with multiple doodles, until they get it right. The down side to this approach is, that the artist could end up making details, that maybe look good but donāt really make sense. I donāt believe tiny Zbrush-details on the armor necessarily make the character.
For this challenge I wrote a brief design document with variuos info of my character, and then I started designing it based on this. This is also time consuming, and I could end up not making the deadline.
very nice concept men! and the history is so creative, I like it! you know, first time I see your thread i thougt⦠It could be a 2D entry
waiting to the modelā¦

And now to the 3d!!! :):bounce: Just the basics of the serpent in place. I made the head area a bit bigger and more robust. More to comeā¦

More details added⦠This is just poly modelling. I plan to add some Mudbox stuff later. And no, I donāt know Zbrush :sad:
cool stuff you have here, you really did some nice concepts! i hope you can finish in time with the 3d part, im kinda in hurry too with mine :Dā¦
zbush itās too easy, only has the worst interface in the world, but not dificult to useā¦
dandan: Thanks
hurry upā¦
daelon: I believe you. I actually tried Zbrush once for about 1 1/2 hour. Then I gave up because of the interface. Then I tried Mudbox, and I could begin modelling without reading any documentation or tutorials. I do miss 3d texture painting in Mudbox though :sad:

More details. Still only poly modelling. Iām pretty happy with the basic shape now, and itās actually a bit closer to what I originally envisioned than the concept drawing.

Another update
I wanted to bring some more brutality in it. Symbolizing the destructive power and wickedness in the creature.
Monster looks great!
In my opinion he need some more agressive face, some aditional wrinkles around his mouth and below eyes. Or maybe big thin teeth. Looking forward for summoner 3d!

