looking cool!
DWIII - 3D - MartinNielsen - Goliatus The Invoker
hmm, from an unattached perspective…i preffer the passive face to the mr nasty version…all it is more to do with the texturing of the passive version, being more natural and complimentary to the rest of the body and i find more interesting aswell… early days no doubt…
of course its all down to personal taste here :),just mho.
fantastic work regardless, especially the glowing colours against the dark
Marley
the new face is cool. Makes him look younger. BTW where are you planning to plot the Insignia at?
Hey Martin, cool concept!! and great texture on your warrior!! The artifact looks powerful and awesome, great work my friend
Cheers!! 
hey buddy!
nice update.
great to see some more facial characteristics on this dude. he looks more mean now. like he could really do some damage.
still not completely sure about those “scales”. maybe they are too big?
where do you plan on putting the cgs logo?
-r
Finally some feedback… Thank you everybody ![]()
MikeyH: Thanks 
LightSovereign: Thanks
Well, this guy is ready to go to war, and his expression must show that. When he has summond’ the spirit, it means he’s ready to do some damage. So I believe this face justifies the situation. But I really appreciate your opinion, it all helps ![]()
eMysfit: Thanks
I don’t know yet. I think I’ll wait until everything else is set.
Ferx: Hey buddy
Thanks for visiting 
rasmusW: Thanks mate
I actually like the idea of “skin”-armor, so I won’t remove or change them that much. But maybe your right about the scale of them, especially on the snake-legs. The logo comes later, but the center chystal on the weapon could be a good spot
Wow this turned out awesome, great colors and his skin is just :twisted:. Just a small critique, his eyes could be less slanted I think because it makes his head less attractive. Cheeers
Nice work on the colors! I like the new face a lot more: The old one looked somewhat bored and confused, and the large gap between the nose and mouth made him look old. Not that old is bad, but the new one feels a lot more capable of handling a battle. Nice texture and lighting, too.

Just a small update this time.
I tried to “bridge” the spirit and character a bit according to the backstory.
He looks much better with this “DW” expression on face. Personaly I miss more volume on his waist and hips. But you can consider to make this improvement on modeling part. Anyway, there goes an image showing how he looks with some extra pounds 

jramauri: Thanks
I won’t change his muscular appearance at this time. I’ll wait until I can see his proportions in full 3d, as you suggest
Remember he’s not a short ranged fighter. His strength lies in the artifact.

Just a few adjustments on his proportions and shells. I also tried finding a place for that damn logo, but I couldn’t find any. It just seems out of place no matter what. And it sounds like I have to place it on the actual character - not the artifact as planned.
I don’t know for sure but I’d say you could place it on the artifact(the logo.)
It seems to me like it would be the same as like…putting it on a chestplate that the character is wearing. they’re both items that the character is using so are kind of part of the character and having the insignia on them would be the character showing his loyalty to the forum.
That’s the way I’d think anyway.
If you wanted to put it on him though, maybe you could give him a belt of some kind and put it on a buckle or something(could put some pouches on the belt or something if the belts purpose needs to come into play). Or for some extreme loyalty! haha…carve it into his chest and have it glowing.
But I would bet putting it on the artifact is perfectly fine too.

Ok, I tried placing the logo in the center of the artifact, and I think it works. It also makes sense this way, because the logo kind of shows some serpent-like symbols. It is a great symbol of the powers the artifact contains.
I could also place a pattern like the logo on his back, symbolizing his blindness. How he’s “marked” for life without “seing” it.
It looks good to me. I like the idea of the pattern on the back too. In actual game perspective this would work pretty good too. Would give teammates a good visual guide to not shoot you in the back and is a good way to add detail to the backside, which is often ignored by an artist. Then when it’s put in a game its so plain that they have to go back and rethink it a little. After all when running around in a alot of games 90% of the time you’re staring at your characters back haha.(3rd person games atleast.)
Nice creature design…just one thing, maybe the pattern in the torso, it could be a bit more irregular… I like the weapon too:thumbsup:
eMysfit: Yes, you’re right. Many artists seem to forget about the back of the playable character. And my character IS supposed to be seen i 3’rd person.
Maxter: Thanks for the support and feedback 

Finally a new update.
I just had to play that great game “Mass Effect” through once more on the 360
, so it has been a bit quiet around here lately.
I wanted to get the artifact done before proceeding, and I think I nailed it pretty much. It really looks like I envisioned it, and the logo also fits well with the design. The glowing balls also have a purpose: They can “shock” the opponents in close battle, but they won’t damage them permanently.
Time is also running out, and I have doubts that I can’t finish everything in time :sad: But what the hell… I take it as it comes.